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Cup Competitions

GMCL rules are intended to be comprehensive and should be read in their numbered order and only refrenced with the full paragraph.

The Board recognises that there will be times where a combination of events give rise to circumstances where the rules might be viewed by some as open to interpretation.  On any such occasion application should be made to the league on GtrMcrCricket@mail.com for a ruling.

Where an issue of interpretation arises in-play then the umpires standing shall be deemed the arbiters on the day and the matter referred to the league for a formal decision post match. The umpires decision on the day is final as regards that game in play but not binding until confirmed by The Board after the game upon application. The Board ruling will apply to all similar combination of events from that point forward, the retrospective position will also be considered at that point..

Please note that umpires do not rule on Player Eligibility - any concerns should be raised with the league before match day. The use of ineligible players will be punished post match.

 

13.    GMCL Cup Competitions

13.1.    Disputes
13.1.1.    The Board or any Sub Committee set up by the Board shall have power to adjudicate in all disputed matters in the Competitions, and their decision shall be final.

13.2.    Cup Match Bye-Laws
13.2.1.    All matches shall be played under the revised Rules of M.C.C. and League Match Bye-Laws, unless stated in these Rules.

13.3.    Game Time
13.3.1.    All cup matches will commence at 1:00 p.m. (12.30 p.m. in April and from the 3rd Saturday in August) 
13.3.1.1.    the early start for all cup games will give the games the best chance to be completed on the day
13.3.2.    All matches shall consist of one innings per side, 
13.3.3.    The First XI and Second XI cups shall be limited to 50 six ball overs. 

13.3.3.1.    Each innings of 50 overs must be bowled in 3 hours 10 minutes.
13.3.4.    The Sunday Cup shall be limited to 40 six ball overs.
13.3.4.1.    Each innings of 40 overs must be bowled in 2 hours 25 minutes.
13.3.5.    Slow Over Rate
13.3.5.1.    If the fielding team in either innings fails to bowl the required number of overs by the scheduled time for the cessation of the innings (3 hours, 10 minutes for 50 over games, 2 hours 25 minutes for 40 over games), a penalty of 5 runs per full over not bowled will be added to the batting sides score at the time that the time limit is passed and then play shall continue until the required number of overs has been bowled. If penalty runs are added in the second innings and these runs take the team batting second past the required score, the match will cease with the team batting second winning the match.
13.3.5.2.    Umpires have discretion on the cause of irregular delays and should notify batsmen if they are deemed to be causing a delay at the time that delay occurs. Where any penalty has been applied to the bowling side, this must be reported on the umpire's report for the game.

13.4.    Bowling Restrictions
13.4.1.    At the start of the game
13.4.1.1.    Bowlers are limited to one fifth of the overs available at the start of the game.
13.4.1.2.    In the First and Second XI cup competitions, no bowler may bowl more than 10 overs. 
13.4.1.3.    In the Sunday Cup competition, no bowler may bowl more than 8 overs.
13.4.2.    Overs lost to weather
13.4.2.1.    If the match overs are reduced, then the maximum per bowler is recalculated at one fifth of the total overs for the innings per bowler, rounded down,
13.4.3.    When the number is not divisible by five. 
13.4.3.1.    Up to four bowlers may then bowl one extra over. 
13.4.3.2.    e.g. 32 overs – 2 bowlers may bowl 7 overs; maximum for others is 6 overs.

13.5.    Fielding Restrictions
13.5.1.    First and Second XI Cups;

13.5.1.1.    Overs 1 to 10 - Only two players can be outside the 30 yard fielding circle
13.5.1.2.    Overs 11 to 50 - A maximum of four players outside the 30 yard fielding circle
13.5.2.    Sunday Cup
13.5.2.1.    Overs 1 to 8 - Only two players can be outside the 30 yard fielding circle
13.5.2.2.    Overs 9 to 40 - A maximum of four players outside the 30 yard fielding circle 
13.5.3.    In Bad Weather following loss of overs
13.5.3.1.    First Fifth of overs (rounded up) - Only two players can be outside the 30 yard fielding circle
13.5.3.2.    Remaining Overs - A maximum of four players outside the 30 yard fielding circle 

13.6.    Wide Balls
13.6.1.    All Cup Competitions
13.6.1.1.    Umpires shall call and signal “Wide” to deliveries that go behind the batsman’s legs and miss the batsman’s leg stump 
13.6.1.2.    This is in addition to any ball that would traditionally be called wide.

13.7.    Foot fault no balls being a ‘free hit’
13.7.1.    After a foot fault No-Ball
13.7.1.1.    The delivery following a no ball called for a foot fault (Law 24.5) shall be a free hit for whichever batsman is facing it.
13.7.1.2.    If the delivery for the free hit is not a legitimate delivery (any kind of no ball or a wide ball) then the next delivery will become a free hit for whichever batsman is facing it.
13.7.2.    Free Hit restrictions
13.7.2.1.    For any free hit, the striker can be dismissed only under the circumstances that apply for a no ball, even if the delivery for the free hit is called wide ball.
13.7.2.2.    Field changes are not permitted for free hit deliveries unless there is a change of striker.
13.7.3.    Umpire Signal
13.7.3.1.    The umpires will signal a free hit by (after the normal No Ball signal) extending one arm straight upwards and moving it in a circular motion.

13.8.    Match Completion
13.8.1.    Every effort should be made to have cup matches played on the fixture day.
13.8.2.    Once a game is started it must be completed on the day, 

13.8.2.1.    in accordance with the bad weather rules below and the cup result rules below.
13.8.3.    In case of complete washout, 
13.8.3.1.    there are reserve dates for all rounds of the senior cup competitions however, 
13.8.3.2.    with a full fixture programme for 50 Sunday Teams, there are no completely free dates
13.8.3.3.    venues may not always be available at both clubs as it is not possible to predict the cup draw and fixture league games accordingly.
13.8.3.4.    If the weather forecast is not good, then clubs should agree before the game as to whether the reserve date is available or a bowl out should be the solution.

13.9.    Tea Interval
13.9.1.    The tea interval shall be 30 minutes, between the innings.
13.9.2.    If tea has been taken in bad weather breaks, then there should be a 10 minute break between innings.

13.10.    Bad Weather in Cup Games
13.10.1.    Start Delayed
13.10.1.1.    If bad weather delays the start of the cup match, the number of overs will be re-arranged so that each side bats for the same number of overs. 
13.10.1.2.    This shall be calculated by deducting 2 overs for every full period of 7.5 minutes of delay, to be deducted equally from each side.
13.10.1.3.    e.g. 30 minutes’ delay is 8 overs lost = 4 overs per side
13.10.2.    First Innings Interrupted
13.10.2.1.    If play is suspended during the first innings, the number of overs will be re-arranged so that each side bats for the same number of overs. 
13.10.2.2.    This shall be calculated by deducting 2 overs for every full period of 7.5 minutes of delay, to be deducted equally from each side.
13.10.2.3.    e.g. 37.5 minutes’ delay is 10 overs lost = 5 overs per side
13.10.2.4.    The team batting second will be subject to a revised D/L/S target, taken from CricHQ.
13.10.3.    Second Innings Interrupted
13.10.3.1.    If play is suspended during the second innings, the side batting second will lose overs. 
13.10.3.2.    This shall be calculated by deducting 1 over for every full period of 3.75 minutes of delay
13.10.3.3.    e.g. 15 minutes’ delay is 4 overs lost from the second innings.
13.10.3.4.    The team batting second will be subject to a revised D/L/S target, taken from CricHQ.
13.10.4.    Multiple Interruptions
13.10.4.1.    Overs lost should be recalculated at each interruption
13.10.4.2.    The D/L/S revised target will be recalculated after each interruption when the umpires confirm the number of overs lost to the scorers.
13.10.5.    Less than 20 overs
13.10.5.1.    If there are less than 20 overs remaining, normally the game would be Abandoned but If the batting side inform the umpires that they believe they can attain the Revised Target (based on 20 overs being remaining) or the bowling side inform the umpires that they believe they can bowl out the opposition then the game can resume with the lower number of overs, on the understanding that 
13.10.5.1.1.    If there is a further rain delay or
13.10.5.1.2.    if neither side wins, 
13.10.5.1.3.    then the game will be recorded as Abandoned, incomplete. 
13.10.5.1.4.    In which case a bowl out will be required.

13.11.    Scoring & Scoreboards
13.11.1.    Both sides are to have scorers
13.11.1.1.    Umpires are to report clubs without scorers
13.11.1.2.    Same rules as league games to apply on payment.
13.11.2.    All games are to be scored on the cricHQ App.
13.11.2.1.    All Derek Kay Cup games shall be scored connected to Wi-Fi or the phone network to provide ball by ball updates to the cricHQ Match Centre
13.11.2.2.    All other games can be scored connected to the Match Centre or scored offline on cricHQ but if scored offline the match result must be uploaded to cricHQ Match Centre within an hour of the end of the game.
13.11.3.    Scoreboards
13.11.3.1.    Any D/L/S Revised Target should be displayed at all times.
13.11.3.2.    Where there has been any adjustment to overs after the start of the game then the cricHQ system will show a D/L/S “Par Score” during the second innings and this is to be communicated to the players in accordance with the rules in the main body of this document.

13.12.    Cup Result
13.12.1.    Where a Revised target does not come into play 
13.12.1.1.    the side with the highest aggregate will be the winners.
13.12.1.2.    If the scores are equal at the end of the match, 
13.12.1.2.1.    the side losing the least number of wickets shall be declared the winners.
13.12.1.2.2.    If the number of wickets lost by both sides is equal, the result shall be decided on the average scoring rate overall. 
13.12.1.2.3.    Should this not bring about a decision, the scoring rate on the first 30 overs (20 overs, 10 overs, 9 overs and then reducing by one over) should be considered until a result has been realised.
13.12.2.    Where a Revised Target does come into play, 
13.12.2.1.    the team batting second will always be the winner if it meets or exceeds the revised target, irrespective of the overs faced.
13.12.2.2.    If the team batting second scores one short of the Revised Target, then the game is tied and a bowl out is required
13.12.2.3.    the team bowling second will always be the winner if it bowls out the batting side prior to reaching the tied score or the revised target, irrespective of the overs faced.
13.12.3.    Where the Revised target is not reached and a side is not bowled out
13.12.3.1.    If 20 overs have not been faced when the game ends, then the game is incomplete – and a bowl out is required
13.12.3.2.    If 20 overs have been played then where the team batting second reaches the end of their allocated overs however many changes there have been and they have not reached the Tied score or the Revised target then the bowling team is the winner.
13.12.4.    Where the game is brought to an end by weather / bad light 
13.12.4.1.    If the team batting second has batted more than 20 overs and the then the D/L/S Par score comes into play and 
13.12.4.1.1.    if the team batting second exceeds the Par score for the last ball bowled when the game ends, they will be the winner.
13.12.4.1.2.    If the team batting second are below the D/L/S Par score for the last ball bowled when the game ends, then the side bowling second will be the winner.
13.12.4.1.3.    If the score and Par score are equal when the game is brought to an early end then there is a tie so a bowl out will take place.
13.12.4.2.    If the team batting second were still batting but had not batted 20 overs, then there must be a bowl out, see instructions below.
13.12.5.    Run rate calculations will no longer be required.
13.12.5.1.    The 20 over rule applies unless the second innings is reduced in length through a slow over rate.
13.12.6.    Should play not be possible 
13.12.6.1.    and a reserve date is not available or no result is achieved under the above, then a bowl out will be used to determine the winning team.
13.12.7.    The Bowl Out
13.12.7.1.     A result is achieved using the following procedure: -
13.12.7.2.    Five players from each team, in the order nominated to the umpires, will each bowl two fair over-arm deliveries at a wicket and from a wicket (conforming to Law 8, e.g. including bails) pitched at a distance of 22 yards with, if practicable, bowling, popping and return creases (conforming to Law 9).
13.12.7.3.    The five cricketers to take part in the ‘bowl-out’ must be selected from the 11 players named on the team sheet. 
13.12.7.4.    The captains will toss a coin and the winner will decide which team bowls first.
13.12.7.5.    One umpire will stand at the bowlers end to adjudge ‘no balls’, the other will stand square to the target wicket to remake the wicket and check the position of a wicket-keeper.
13.12.7.6.    Each team will appoint a wicket-keeper to stand behind the wicket but out of reach of the stumps.
13.12.7.7.    The same suitably acceptable ball (not a new one) will be used by both teams. If this ball becomes wet, it may be changed subject to the Umpires’ approval.
13.12.7.8.    If a bowler bowls a ‘no ball’ it will count as one of his two deliveries but will not count towards the score of the team. A fair delivery must pitch before reaching the wicket and only bounce once.
13.12.7.9.    The first bowler from ‘Team A’ will bowl two deliveries, then the first bowler from ‘Team B’ will bowl two deliveries, then the second bowler from ‘Team A’ will bowl two deliveries, etc.
13.12.7.10.    The team which bowls down the wicket (as defined in Law 28.1) most times shall be the winner.
13.12.7.11.    If the scores are equal, the other players from each team will bowl, in the order nominated to the umpires, one ball each alternately to achieve a result on a ‘sudden death’ basis, should all 11 have bowled then the players go again with alternate balls until a winner is found.
13.12.7.12.    Should it not prove possible to bowl at the stumps, the match shall be decided on the toss of a coin 

14.    Cup Bye-Laws Respecting Players
14.1.    Player Eligibility
14.1.1.    Only players meeting the registration requirements as set out in League Match Bye-Laws Respecting Players shall be eligible to play in the Competition.
14.1.2.    Competing clubs may play their registered professional in the First XI cups only
14.1.3.    Starred First XI regulars cannot play in the Second XI Cup Competition 
14.1.4.    Starred Second XI regulars cannot play in the Third XI or Fourth XI in the Sunday Cup Competition 

14.2.    Late arrival
14.2.1.    MCC law 1 will apply to those players who arrive late with regards as to when they bat/bowl.
14.2.2.    The minimum number of players to constitute a team at the start of play will be 7. If there are not seven players or more after 30 minutes, the team will forfeit the game. 

14.3.    Player Transfers
14.3.1.    No player shall be allowed to play for more than one club in GMCL Cup Competitions.
14.3.2.    A player who transfers from one club to another within GMCL and who has played in the Cup for his previous club, shall not be allowed to play in any cup competition for his new club in the same season.

14.4.    Eligibility across competitions
14.4.1.    Appropriate Players
14.4.1.1.Clubs are reminded that the cup competitions are meant to be for the appropriate players at their club, attempts to play higher grade players without valid reason will be frowned upon and penalties considered after consideration by the Board
14.4.2. Same Round of Cup
14.4.2.1 No player, having played for the First XI in the Cup shall be allowed to play for the Second XI in the same round of the cup competition (and vice-versa). No player, having played for the Third XI in the Cup shall be allowed to play for the Fourth XI in the same round of the cup competition (and vice-versa).
14.4.3. One team eliminated
14.4.3.1. In the case of the Second XI Cup, when the First XI are no longer in their cup competition, a player who has played 50% or more of their personal league match appearances in the current season for the First XI, up to that round shall not be eligible for participation in the Second XI cup round in question. 
14.4.4. Teams playing same day
14.4.4.1. 
When a club’s First and Second XI's are engaged in their respective competitions on the same day there are no eligibility restrictions.
14.4.5.    After the first round of cup competitions

14.4.5.1. for Second and Third XI, the following rules of eligibility shall apply
14.4.5.1.1.   For the Sunday Cup competition, in respect of Second XIs, the same rules apply as per the Second XI Cup
14.4.5.1.2.   For The Sunday Cup competition, in respect of Third XIs and Fourth XIs, players who have played for their First XI or Second XI in any competition must have played in at least 50% of the league games played by the Third XI or Fourth XI to be eligible for the Third XI or Fourth XI in cup competition.
14.4.6.    If any club feels that there should be an exception to these rules, they should apply to the Board (GtrMcrCricket@mail.com), in writing by 9pm on the Thursday before the match for a decision on eligibility.

14.5.    Disputes
14.5.1.    In the event of any objection made by any club to the Board, not later than 3 days after the fixture has taken place, the Board or Sub-Committee shall have power to reverse the result and the offending club shall be liable to a fine of £100. 
14.5.2.    This penalty will also apply on evidence of non-eligibility being subsequently discovered by the Board or delegated officer on perusal of the official scoresheet.

14.6.    Breaches of Bye Laws
14.6.1.    The Board or Sub-Committee have the power to deal with any breach of these bye-laws as they deem necessary.