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GMCL20 rules

GMCL rules are intended to be comprehensive and should be read in their numbered order and only refrenced with the full paragraph.

The Board recognises that there will be times where a combination of events give rise to circumstances where the rules might be viewed by some as open to interpretation.  On any such occasion application should be made to the league on GtrMcrCricket@mail.com for a ruling.

Where an issue of interpretation arises in-play then the umpires standing shall be deemed the arbiters on the day and the matter referred to the league for a formal decision post match. The umpires decision on the day is final as regards that game in play but not binding until confirmed by The Board after the game upon application. The Board ruling will apply to all similar combination of events from that point forward, the retrospective position will also be considered at that point..

Please note that umpires do not rule on Player Eligibility - any concerns should be raised with the league before match day. The use of ineligible players will be punished post match.

3.3.    The GMCL20 competition 
3.3.1.    Structure    The competition will, dependent on the number of teams registering to participate, consist of regionalised mini-leagues with winners progressing to a knockout stage and finals day        Participation in the competition is optional for all GMCL clubs and clubs should register annually for entry in to that season's competition 

3.3.2.    Playing Day    The normal playing night for the competition is Friday night.    Clubs can specify their preferred day/evening for their home fixtures when they register for the competition each year. This will be considered when arranging the fixtures but cannot be guaranteed.

3.3.3.    Entrants    Will be limited to GMCL competing clubs only.

3.3.4.    Rules    Organisation of the Event    The Competition (GMCL20) shall be run by the GMCL Board and appointed representatives.        The Format of the competition    The format will be determined annually and be dependent on the number of entrants and    There will be a group stage with an approximately equal number of home and away games.    The group stage will be set out according to geography. The numbers in each group may vary in order to meet this criterion.    The groups stage will be followed by a knockout stage for the 8 teams qualifying from the group stage    The final four teams will meet at a single finals day at a venue to be agreed by the Board.    Group Stage    Two points will be awarded for a Win, one point each for a Tie or No Result and no points for a Loss.    If a match is conceded then the team conceding will receive no points, their opponents two points but we ask that clubs do their very best to support each other in managing the fixtures in order to have the best competition we can.    Reserve Dates will be made available for any wholly rained off games.    A game can only be rearranged once.     Final positions in the Groups will be determined by    the total points when all teams have played 4 games.    If two or more Clubs are equal on points, positions will be determined by overall net run rate. A Club’s net run rate is calculated by cricHQ.    If still equal, the teams will be ordered according to which team achieved the most points in the matches played between them    If still equal, then the competition organisers will arrange for the toss of a coin/ drawing lots.    Knockout Stage    This will be contested by the 8 best placed teams, by a method determined annually by the Board dependent on the number of entrants and advised to the competition entrants prior to the start of the competition.    The draw for the knockout stage will be made by the GMCL Board and will not be regionalised or seeded. The first drawn team will be the home side in the quarter finals.    The venue of the final will be determined by the toss of a coin between the 4 competing clubs.    Match Nights    The allocated match night for the competition is Friday evening but home clubs may request alteration to this for the Group Stage only to play on any evening of the week leading up to the allocated Friday. This election must be done at registration for the competition.    Any changes to the Friday schedule must be arranged with the visiting club, before the start of the whole competition and no later than the first May Bank Holiday. Contact details for clubs in each division will be shared.    The league must be notified of any such changes via e-mail to fixtures@GtrMcrCricket.co.uk by May 8th.    Match nights for the Knockout stages will be Friday evenings as allocated.    Start Times    All matches to start no later than 6:15 pm. Clubs should make every effort to #getthegameon.    For example: if rain is forecast later and teams and officials are in place earlier than 6:15 pm then there is no reason why play should not commence earlier    Admission Charges    Clubs may levy an Admission charge or ground collection with maximum charges set at £3.00 (£1.00 concessions). Gate receipts shall be retained by the home Club for all games up to and including the quarter-finals (round of 8).    Gate and raffle etc. receipts will be shared in the Semi-Finals and the Final when they shall be divided equally between the two competing Clubs after the deduction of Umpire’s expenses.    Umpires    Umpires for all matches will be appointed by the Greater Manchester Cricket League Umpires and Scorers Association where numbers allow. Umpires' fees are to be paid by the Home Club prior to the commencement of the game.    Fees are £30 for each Umpire in a game which is commenced: £15 if the game is called off before commencement and Umpires are present at the ground: no fee will be paid if the game is cancelled earlier so that Umpires have not been required to travel.    Players    All registered club players are eligible to represent their club in the competition.    Substitute professionals are not allowed.     Clothing, Equipment & Sightscreens.    Coloured clothing should be worn if owned by the club.    Sightscreens must be white.    Match Balls.    The approved match ball is the Oxbridge Orange or Pink Magna and games must be started with a new or nearly new ball.    Each Club shall supply a match ball of suitable quality plus two suitable spares.    The balls are to be presented to the Umpires for approval before the toss.     Result Submission    The result procedure will follow that for normal GMCL games.    Early Cancellation    When it is evident to the home club that as a result of the weather a match will not be able to be played the Home Club may contact the Visiting Club who may then elect to agree that the match be cancelled or if nearby, they may choose to send a representative to view and consider the fitness for play of the ground.     If both Clubs agree to the cancellation of the match the Home Club shall immediately notify the Umpires T20 Appointments Secretary via email or text ( bmthexile@gmail.com 07946 512185) in order that the Umpires may be advised not to travel.    In the knockout stages, if the distance is too great for a club representative to attend then the services of the GMCLUA Umpires weather panel may be considered.    Innings & Number of Overs Per Bowler.    The standard game will be of 20 overs of 1 innings per side, this may be adjusted for a number of reasons as detailed later in this document.    No bowler may bowl more than four overs, or if reduced no more than one fifth of the overs available. Irrespective of this, for rain interruptions mid-over, the interrupted over must be completed at resumption.    Declaration of an innings is not permitted.    Interval    There will normally be two sessions of play separated by an interval of 15 minutes,10 minutes max where any rain interruption #getthegameon    During the interval the pitch shall be re-marked, repaired etc. and the Captain of the side batting second can request the pitch be rolled for no more than 4 minutes.    No drinks intervals are permitted.    Playing Time    A full 20 over innings shall not exceed 1 hour 15 minutes    If the team batting first is dismissed in fewer than 20 overs, the team batting second shall be entitled to bat for 20 overs.    If the bowling team fails to bowl 20 overs by the scheduled time, please see the rules below but umpires should be prepared to allow for conditions in order to get a complete game in, but ensure neither side is deliberately slowing play.    When playing time has been lost the revised total number of overs for the game (time already played and time still available less any interval) should be based on a rate of 4 mins per over in the total time available for play. Should calculations regarding numbers of overs result in a fraction of an over, the fraction shall be rounded up.    Any changes to the overs for the game should ensure, whenever possible, that both teams have the opportunity to bat for the same number of overs. The team batting second shall not bat for a greater number of overs than the first team unless they completed their innings in less than the allocated overs.    Delay or interruptions to the innings of the team batting second.    Where interruptions prevent the team batting second from having the full or same number of overs, any recalculation can include time saved in the game if the first innings ended early but the team batting second shall not bat for a greater number of overs than the first team unless the latter completed its innings in fewer than its allocated overs.    A rescheduled time for the close of play will be fixed by applying a rate of 4 minutes per over in respect of each over already bowled and/or re-scheduled. This calculation should not cause the match to finish earlier than the time that was set for the cessation of play at the commencement of the second innings.    To constitute a match, a minimum of 5 overs have to be bowled to the team batting second unless a result has been achieved earlier.    If the team bowling second fails to bowl their overs by the scheduled time, please see the rules below but umpires should be prepared to allow for conditions in order to get a complete game in, but ensure neither side is deliberately slowing play.    Over-Rate Penalties    In a match in which there is no delay or interruption all sides are expected to be in position to bowl the first ball of the last of their 20 overs within 1 hr 15 minutes playing time. In the event of them failing to do so the batting side will be credited with penalty runs for every whole over that has not been bowled. The penalty runs for each whole over that has not been bowled will be equal to those runs scored by the batting side in the over in which they scored most runs. This will apply to both innings of the match. If the side batting second is credited with runs in this way and this consequently takes their score to or past their victory target, then the match shall be deemed to be won by the side batting second. All penalties in this regard will be imposed immediately the ball first becomes dead after the scheduled cessation time for the innings. If the innings is terminated before the scheduled cut-off time, no over-rate penalty shall apply.    If the innings is delayed or interrupted all sides are expected to be in position to bowl the first ball of the penultimate over before the revised cessation time for that innings and in default penalty runs will be awarded as above.    The Umpires shall inform the fielding team Captain when taking the field for the first time and on every subsequent occasion if play is interrupted by the weather, the scheduled cessation time for that innings. The Umpires will inform the fielding Captain, the batsman of any time allowances as and when they arise. (This cannot be changed after the resumption of play or the end of the game).      
d.    Umpires shall apply the penalty run Laws for time wasting especially strictly bearing in mind that conditions for play are likely to be difficult by 9PM. This is the only penalty for a slow over-rate. (For the purpose of net run-rate calculations in the Group Stage, any runs accrued through application of this clause shall be included in calculations).    Captains’ Agreement.    If both Captains agree prior to the commencement of a match that weather is likely to intervene during the match they may agree to start the match as a reduced number of overs match providing that a minimum number of 5 overs is to be received by each Club. In those circumstances the game as agreed between the Captains may start at any time which allows the agreed number of overs together with a reduced interval of 10 minutes to be completed by 9pm.    Should weather intervene and make the agreement impossible to achieve then the match must either be abandoned or the overs reduced in accordance with these rules.    The Result    The DLS method will be applied to all games to determine the winner, should Penalty runs be added at any time the scorers should be advised immediately so that they may update the cricHQ scorecard before submission.    When there is no interruption after play has commenced and when both sides have had the opportunity of batting for the same agreed number of overs, the team scoring the higher number of runs (including any penalty runs imposed under Rule 16.3) shall be the winner.    In the event of the scores being tied, the following shall apply:    In a Group Stage match, no account shall be taken of wickets lost, the match is tied and each team shall be awarded one point.    In the knockout stages and the final, the team losing fewer wickets shall be the winner.    if the result cannot be decided on wickets, the winner shall be the team with the higher score after 5 overs, or if still equal after 4 overs, or if still equal after 3 overs etc.    If weather delays or interrupts the match and more than 5 overs have been bowled in the second innings and the team batting second is unable to receive the same number of overs as the team batting first then, the winner will be determined by DLS.    No Ball – Penalty    The penalty for a no ball will be 2 runs and,    A free hit after any foot fault No Ball for whichever batsman is facing it. If the delivery for the free hit is not a legitimate delivery (any kind of no ball or a wide ball), then the next delivery will become a free hit for whichever batsman is facing. For any free hit, the striker can be dismissed only under the circumstances that apply for a no ball even if the delivery for the free hit is called wide ball.    Field changes are not permitted for free hit deliveries unless there is a change of striker except that in all circumstances, any fielder within 15 yards of the striker may retreat to a position on the same line no more than 15 yards from the striker.    The Umpires will signal a free hit by (after the normal No Ball signal) extending one arm straight upwards and moving it in a circular motion.    Any ball, having pitched, that passes above shoulder height of the batsman when standing upright at the crease, shall be called "No-Ball".    Wide Ball    Umpires are instructed to apply a very strict and consistent interpretation in regard to “Wides” to prevent negative bowling wide of the wicket.    A penalty of one run for a Wide shall be scored. This penalty shall stand in addition to any other runs which are scored or awarded.    Any ball passing behind the striker, from where he is standing or from a normal guard position that subsequently passes wide of leg stump shall be called "Wide". Any ball passing too wide of the off stump to allow the batsman from where he is standing, or from a normal guard position, to play a normal cricket shot, shall be called "Wide".    Timed Out    The incoming batsman must be in position to take guard or for his partner to be ready to receive the next ball within 1 minute of the fall of the previous wicket or the retirement of a batsman. The incoming batsman is expected to be ready to make his way to the wicket immediately, and is expected to jog to the wicket.    Fielding Restrictions    At the instant of delivery there shall not be more than five fielders on the leg side.    For the first 6 overs only of each innings (the “PowerPlay”), at the instant of delivery only two fielders are permitted to be outside an area bounded by two semi-circles centred on each middle stump (each with a radius of 25 yards) and joined by a parallel line on each side of the pitch (the fielding circle). The fielding circle should be marked by white plastic or rubber (but not metal) discs.    For the remaining overs of each innings only five fielders are permitted to be outside the fielding circle at the instant of delivery.    Where the innings is reduced the “PowerPlay” overs shall be as follows:- 5-8 overs – 2 PowerPlay overs, 9-11 – 3, 12-14 – 4, 15-18  - 5    If following an interruption, on resumption the total number of Field Restriction or “PowerPlay” overs for the innings has already been exceeded, then there will be no further Field Restriction or “PowerPlay” deliveries bowled in the innings. Note that this is the only circumstance under which the Field Restriction status can be changed during an over.    In the event of an infringement of any of the above fielding restrictions or the 2 behind square rule, the striker’s end Umpire shall call and signal ‘No Ball’.    If the Umpire does not call the no ball, either batsman may draw the matter to that Umpire’s attention immediately the ball becomes dead.    If the striker’s end Umpire is able to verify the breach, he shall call and signal No Ball.    If the striker’s end Umpire is unable to verify the breach, then he shall confirm that the events of the delivery shall be unchanged.    Short Pitch Bowling    There shall be no more than one Short Pitched Delivery per over.    A breach will result in the awarding of a no ball.    Any issues not covered by these GMCL20 playing conditions can be referred to the league via GtrMcrCricket@mail.com for consideration by the Board