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Greater Manchester Cricket League

Founded 2016

Junior Competitions

Rules for under 9 cluster tournaments

  • Depending upon Geography and preferences games will normally be played on Monday evening 6 pm start with 4 teams assembling and playing a round robin format with two pitches cut on the outfield to play two matches at the same time.
  • Each team plays 2 matches per match day. Its effectively a mini standalone Tournament and most host teams put complimentary food on post-match.
  • Pitch 15 yards
  • Boundaries maximum 30 yards
  • Junior size stumps 
  • Youth incrediball unless both sides agree to hard ball or kwik cricket ball 
  • 6 a side pairs cricket, 3 overs per pair, bowlers have no compulsion to bowl and have a maximum of 3 overs.
  • The wicket keeper may bowl.
  • Each match duration 9 overs, maximum of 8 balls per over. Pairs change at end of over 3 and 6.
  • Unlimited lives with each life results in the loss of 4 runs from the total. Batsmen change ends except on last ball of over. In the event of a run out the striker shall return to the non-strikers end irrespective of who was actually run out. 
  • Each wicket loses 4 runs, matches start on 200, winner is team with most runs after deducting for fall of wickets.
  • Treble bounce no balls, above waist no balls and wides count as 1 extra runs.

Coaching

  • Managers or coaches whether umpiring or not can only “coach” when the ball is dead.
  • Mid match coaching should be brief and not hold the game up particularly when failing light is an issue.
  • At under 9 coaching is allowed at any time in the match.

ECB Junior Cricket Directive

  • The GMCL is committed to implementing the ECB directive on playing conditions for U9, U11 & U13 competitions for our competitions.
  • However, concerns have been raised regarding the safety of players if the directive is fully implemented.
    • Some age-group bowlers are prematurely developed or playing at Elite Performance level, for these, bowling from the reduced distance may increase the chance of injury or fear of injury to the batter.
  • With this in mind ALL junior cricketers playing at representative level (District, League, and County) will be mandated to bowl from the traditional bowling mark for each age group.
  • For example a District level cricketer playing at U13 will bowl from a mark of 21 yards not the newly directed mark of 19 yards.
  • Furthermore if either coach believes that the safety of players in endangered by a bowler not playing representative cricket they may request that he/she also bowl from the extended mark.

Rules for the under 11 Leagues

  • Games will normally be on Wednesday evening 6 pm start 
  • Pitch 17 yards  and a junior size Senior GMCL stamped ball to be used 
  • Boundaries maximum 35 yards
  • Youth hard ball 4.75oz

Coaching

  • Managers or coaches whether umpiring or not can only “coach” when the ball is dead.
  • Mid match coaching should be brief and not hold the game up particularly when failing light is an issue.
  • At under 11 coaching is allowed at any time in the match.

Rules for the Under 11 Cup

  • All boys taking part in this competition must be U11 on 1st September prior to the start of the season of the competition. Girls may play being one year older.
  • The MCC Laws of Cricket (2000 Code 5th Edition-2013) shall apply with the following exceptions:
    • The pitch shall be 20 yards in length (ECB recommendation)
    • The ball shall weigh 4.75 ounces.
    • Each team shall comprise eight players.
    • Each game shall consist of one innings per side. Each innings shall be of 16 overs duration.
    • The batting side shall be divided into pairs. Each pair shall bat for one quarter of the total number of overs. Pairs shall change at four over intervals 
    • Batsmen shall have unlimited ‘lives’ but each ‘life’ shall result in 6 runs being deducted from the total. No batsman who is out for any reason shall face the next ball. Batsmen shall change ends at the fall of a wicket, except on the last ball of an over.
    • Each boy/girl on the fielding side MUST bowl, with the exception of the wicket-keeper. No boy/girl shall bowl more than 3 overs 
    • Each team shall commence its innings with a score of two hundred runs.
  • The winning side shall be the team scoring the highest number of runs after deductions for the fall of wickets.
  • In the event of scores being equal, the team losing the least wickets wins and if this is the same a “Throw out” is done whereby the eight players from each side shall throw at the stumps from the bowler’s end and the team scoring the most hits shall be the winner. 
  • In ALL matches, no fielder, except the wicket keeper, shall be allowed to field nearer than 11 yards, measured from the Centre of middle stump, except behind the wicket on the off-side.
  • Helmets SHALL be worn by all players when batting, by wicket keepers when standing up to the stumps. Boys shall also wear an abdominal protector. 
  • In the event of the umpires being satisfied that a player is incapacitated, his/her place may be taken by a reserve who shall bat/bowl in his/her place. If no reserve is available, any bowler due to bowled by the injured player shall be bowled by another player without exceeding his/her quota. The captain of the fielding side shall choose one of the players in the first three pairs to bat a second time in the fourth pair.
  • An incomplete game shall be completely replayed if less than 10 overs of the second innings has been played

ECB Junior Cricket Directive

  • The GMCL is committed to implementing the ECB directive on playing conditions for U9, U11 & U13 competitions for our competitions.
  • However, concerns have been raised regarding the safety of players if the directive is fully implemented.
    • Some age-group bowlers are prematurely developed or playing at Elite Performance level, for these, bowling from the reduced distance may increase the chance of injury or fear of injury to the batter.
  • With this in mind ALL junior cricketers playing at representative level (District, League, and County) will be mandated to bowl from the traditional bowling mark for each age group.
  • For example a District level cricketer playing at U13 will bowl from a mark of 21 yards not the newly directed mark of 19 yards.
  • Furthermore if either coach believes that the safety of players in endangered by a bowler not playing representative cricket they may request that he/she also bowl from the extended mark.

Pairs cricket 8 a side 

  • Duration of 16 overs, pairs change after over 4,8 and 12.
  • Maximum 8 ball overs, players must bowl a minimum of 2 overs with maximum of 3 overs. 
  • Wicket keeper cannot bowl
  • Each wicket loses 6 runs, matches start on 200, winner is team with most runs after deducting for fall of wickets.
  • No LBWs.
  • Treble bounce no balls,
  • Above waist no balls 
  • Wides count as 1 extra run.

Substitute players

  • A substitute (for injury etc.) shall only act as a non- striker whilst his team is batting so the live batsmen receives continuous strike.
    • Such substitute may only field and not bowl and his share of overs to be shared between the other players without exceeding their allocation. 

Team short

  • In the event of any team being unable to field 8 players there will be no forfeiture,
    • but the other team will have the option to choose the player(s) who make up the final pair and bowl any outstanding overs.
  • If a team can only field 7 players, still play the game but they only field with 7 with bowling allocation the same.
    • Other team then picks a player to bat twice with player in last pair.

Coaching

  • Managers or coaches whether umpiring or not can only “coach” when the ball is dead.
  • Mid match coaching should be brief and not hold the game up particularly when failing light is an issue.
  • At this level coaching is allowed at any time in the match.

ECB Junior Cricket Directive

  • The GMCL is committed to implementing the ECB directive on playing conditions for U9, U11 & U13 competitions for our competitions.
  • However, concerns have been raised regarding the safety of players if the directive is fully implemented.
    • Some age-group bowlers are prematurely developed or playing at Elite Performance level, for these, bowling from the reduced distance may increase the chance of injury or fear of injury to the batter.
  • With this in mind ALL junior cricketers playing at representative level (District, League, and County) will be mandated to bowl from the traditional bowling mark for each age group.
  • For example a District level cricketer playing at U13 will bowl from a mark of 21 yards not the newly directed mark of 19 yards.
  • Furthermore if either coach believes that the safety of players in endangered by a bowler not playing representative cricket they may request that he/she also bowl from the extended mark.

Rules for the under 13 Leagues

  • Games normally played on Sunday morning 10.00 am start or earlier by mutual agreement but must not continue beyond the over in progress at 1 hour before the start of a scheduled Senior Fixture.
    • For example, if the Senior Fixture is scheduled to start at 1pm then the under 13 game must start at 9.30 am. Evening matches shall commence at 6 pm.
  • Pitch 19 yards and a junior size Senior GMCL stamped ball to be used 
  • Boundaries maximum 40 yards
  • Format 11 a side, one innings per side
  • No bowler may bowl more than 4 overs.
  • A Batsman to retire and may not return when they have scored 30 runs.
    • Note if the last scoring stroke takes a batsman past any stated retirement mark in any under 13,15,17 the extra runs are to be credited.
  • Duration 20 overs but in order to achieve a result: 
    • Overs are reduced by 1 over every 3 minutes when off the field. Minimum overs that can be played in first innings is 10. Once game starts that will determine the set number of overs for the 1st innings which will not be reduced upon further interruptions.
    • For a Game to Constitute a “match” the team batting 2nd must receive at least 50% of the first innings overs. The winning total in a rain affected 2nd innings will be calculated by 1st innings runs divided by overs faced giving a run rate. The run rate will be calculated including all overs and not if a team is bowled out before allocation.       
      • E.G. 1st innings 120 for 6 in 20 overs run rate is 6. 2nd innings rain after 12 overs team need to be at least 73 to win. Wickets do not enter the equation. This also applies if both umpires agree light is too bad in 2nd innings. If 50% of overs not received in 2nd innings game is abandoned. 

Prize qualifications (League matches only) per league or cross cluster division

  • Batting: best average from a minimum five innings and at least 150 runs.
  • Bowling: Best average with at least 10 wickets taken.
  • Wicket keeping: - most dismissals
  • Fielding: most catches (minimum of five, wicket keeping catches excluded)
  • MVP from CricHQ

Rules for under 13 Cup

  • Rules as per the under 13 League competition with the following exceptions.
    • Batsmen do not have to retire.

Rules for the Under 13 Pairs League

  • Games normally played on Sunday mornings 10.00am start or earlier by mutual agreement but must not continue beyond the over in progress at 1 hour before the start of a scheduled Senior Fixture. For example, if the Senior Fixture is scheduled to start at 1pm then the under 13 game must start at 9.30 am. Evening matches shall commence at 6 pm. Given the participative nature of a pairs format any rain affected games are to be replayed in full.
  • Pitch 21 yards
  • Youth hard ball 4.75 Oz
  • Pairs cricket 10 a side 
  • Duration of 20 overs, pairs change after over 4,8,12 and 16. Maximum 8 ball overs, players must bowl a minimum of 2 overs with maximum of 3 overs.   
  • Wicket keeper cannot bowl
  • A substitute (for injury etc ) shall only act as a non- striker whilst his team is batting so the live batsmen receives continuous strike. Such substitute may only field and not bowl and his share of overs to be shared between the other players without exceeding their allocation. 
  • In the event of any team being unable to field 10 players (unless a player is injured during the game),the points or cup tie shall be forfeited to their opponents. 
  • Each wicket loses 6 runs, matches start on 200, winner is team with most runs after deducting for fall of wickets. 
  • If a team can only field 9 players still play the game but they only field with 9 with bowling allocation the same. Other team then picks a player to bat twice with player in last pair.

Prize qualifications (League matches only) per league 

  • Batting: best average from a minimum five innings and at least 150 runs.
  • Bowling: Best average with at least 10 wickets taken.
  • Wicket keeping: -most dismissals
  • Fielding: most catches (minimum of Five, wicket keeping catches excluded)
  • MVP from CricHQ

Rules for under 13 Pairs Cup are the same as the League

ECB Junior Cricket Directive

  • The GMCL is committed to implementing the ECB directive on playing conditions for U9, U11 & U13 competitions for our competitions.
  • However, concerns have been raised regarding the safety of players if the directive is fully implemented.
    • Some age-group bowlers are prematurely developed or playing at Elite Performance level, for these, bowling from the reduced distance may increase the chance of injury or fear of injury to the batter.
  • With this in mind ALL junior cricketers playing at representative level (District, League, and County) will be mandated to bowl from the traditional bowling mark for each age group.
  • For example a District level cricketer playing at U13 will bowl from a mark of 21 yards not the newly directed mark of 19 yards.
  • Furthermore if either coach believes that the safety of players in endangered by a bowler not playing representative cricket they may request that he/she also bowl from the extended mark.

Rules for under 15 Leagues 

  • Games normally played on Monday evenings 6 pm start
  • Pitch 22 yards and a full size Senior GMCL stamped ball to be used 
  • Format 11 a side, one innings per side
  • Duration 20 overs but in order to achieve a result:
  • Overs are reduced by 1 over every 3 minutes when off the field. Minimum overs that can be played in first innings is 10. Once game starts that will determine the set number of overs for the 1st innings which will not be reduced upon further interruptions.
  • For a Game to Constitute a “match” the team batting 2nd must receive at least 50% of the first innings overs. The winning total in a rain affected 2nd innings will be calculated by 1st innings runs divided by overs faced giving a run rate. The run rate will be calculated including all overs and not if a team is bowled out before allocation. Eg. 1st innings 120 for 6 in 20 overs run rate is 6. 2nd innings rain after 12 overs team need to be at least 73 to win. Wickets do not enter the equation. This also applies if both umpires agree light is too bad in 2nd innings. If 50% of overs not received in 2nd innings game is abandoned. 
  • No bowler may bowl more than 4 overs.
  • A Batsman to retire and may not return when they have scored 40 runs. Note if the last scoring stroke takes a batsman past any stated retirement mark in any under 13,15,17 the extra runs are to be credited. 

Prize qualifications (League matches only)

  • Batting: best average from a minimum five innings and at least 200 runs.
  • Bowling: Best average with at least 12 wickets taken.
  • Wicket keeping: - most dismissals
  • Fielding: most catches (minimum of Five, wicket keeping catches excluded)

Rules for under 15 Cup

  • Rules as per the under 15 League competition with the following exception: -
  • Batsmen do not have to retire

Rules for the Under 17 League (one day 20:20 competition)

  • Games normally played on Wednesday evening 6.15 pm start.
  • Pitch 22 yards and a full size Senior GMCL stamped ball to be used 
  • Format 11 a side, one innings per side
  • Duration 20 overs but in order to achieve a result:
  • Overs are reduced by 1 over every 3 minutes when off the field. Minimum overs that can be played in first innings is 10. Once game starts that will determine the set number of overs for the 1st innings which will not be reduced upon further interruptions.
  • For a Game to Constitute a “match” the team batting 2nd must receive at least 50% of the first innings overs. The winning total in a rain affected 2nd innings will be calculated by 1st innings runs divided by overs faced giving a run rate. The run rate will be calculated including all overs and not if a team is bowled out before allocation. Eg. 1st innings 120 for 6 in 20 overs run rate is 6. 2nd innings rain after 12 overs team need to be at least 73 to win. Wickets do not enter the equation. This also applies if both umpires agree light is too bad in 2nd innings. If 50% of overs not received in 2nd innings game is abandoned. 
  • No bowler may bowl more than 4 overs.
  • A Batsman to retire and may not return when they have scored 50 runs. Note if the last scoring stroke takes a batsman past any stated retirement mark in any under 13,15,17 the extra runs are to be credited. 

Rules for under 17 Cup

  • Rules as per the under 17 League competition with the following exception: -
  • Batsmen do not have to retire