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This section of the rules looks at the rules specific to the GMCL20 competition or rules of the GMCL20 that are important to highlight.The Laws of the game and GMCL general rules apply to the competition.
4.40.1.1. The Competition (GMCL20) shall be run by the GMCL Board and appointed representatives.
4.40.1.1.1. Any issues not covered by these GMCL20 playing conditions can be referred to the league via enquiries@GtrMcrCricket.co.uk for consideration by the Board
4.40.1.2. GMCL20 – Structure of the Competition
4.40.1.2.1. The competition will, dependent on the number of teams registering to participate, be a pool tournament consisting of regionalised mini-leagues with winners progressing to a knockout stage and finals day
4.40.1.2.1.1. There will be a group stage with an approximately equal number of home and away games.
4.40.1.2.1.2. The group stage will be set out according to geography. The numbers in each group may vary in order to meet this criterion.
4.40.1.2.1.3. The group stage will be followed by a knockout stage for the 8 teams qualifying from the group stage
4.40.1.2.1.3.1. The 8 best placed teams will always include the pool winners of each division with the remainder to be determined annually by the board dependent on the number of entrants and advised to the competition entrants prior to the start of the competition.
4.40.1.2.1.4. The draw for the knockout stage will be made by the Board and will not be regionalised.
4.40.1.2.1.3. The four highest point scoring (net Run rate where level) group winners will receive a home draw unless the Board resolves otherwise prior to the start of GMCL20 in any year
4.40.1.2.1.4. Match nights for the Knockout stages will be Friday evenings as allocated.
4.40.1.2.1.5. Reserve dates for knock out games will be made available by the Board where the Board deems possible.
4.40.1.2.1.5. The Finals Day
4.40.1.2.1.5.1. The venue of the final will be determined by the drawing of lots between the 4 competing clubs unless the Board resolves otherwise prior to the start of GMCL20 in any year
4.40.1.2.1.5.2. A Reserve date will be made available for Finals Day
4.40.1.3. GMCL20 - Entrants
4.40.1.3.1. Participation is limited to GMCL competing clubs only.
4.40.1.3.1.1. Participation in the competition is optional for all GMCL clubs
4.40.1.3.1.2. Clubs should register annually by 31st October
4.40.1.3.1.3. The Board reserves the right to refuse a registration if a club is deemed to have failed to respect the GMCL20 competition in the past.
4.40.1.4. GMCL20 - Playing Day
4.40.1.4.1. The normal playing night for the competition is Friday night.
4.40.1.4.1.1. However, clubs can specify their preferred day/evening for their home group stage fixtures when they register for the competition each year.
4.40.1.4.1.2. This will be considered when arranging the fixtures but cannot be guaranteed.
4.40.1.4.1.3. Should changes to a fixture night be required after fixtures are published, the home club should discuss this with the visiting club no later than one full week before the first game in the competition.
4.40.1.4.1.3.1. No changes can be made after this deadline.
4.40.1.4.2. Reserve dates
4.40.1.4.2.1. Reserve Dates will be made available for any wholly rained off games.
4.40.1.4.2.2. A game can only be rearranged once.
4.40.1.4.3. The League must be notified of any fixture changes in accordance with the procedure on the website
4.40.2.1. Clubs should make every effort to #getthegameon.
4.40.2.1.1.1. We ask that clubs do their very best to support each other in managing the fixtures in order to have the best competition we can and play as many games as we can
4.40.2.2. Alteration to fixtures shall be allowed after publication, with limitations
4.40.2.2.1. Should changes to a fixture night be required after fixtures are published, the home club should discuss this with the visiting club no later than one full week before the first game in the competition. No changes can be made after this deadline.
4.40.2.2.1.1. NOTE that GMCL20 fixtures can only be rearranged once so any rearranged game cannot subsequently be rearranged for weather and so must be treated as an abandoned game if rained off.
4.40.2.2.2. When agreement is reached between clubs the Umpires Association should be notified gmcl20umpires@gtrmcrcricket.co.uk and the leagues fixture officer should be copied in to amend the fixture on play-cricket fixtures@gtrmcrcricket.co.uk
4.40.2.2.3. When agreement cannot be reached between clubs the Umpires Association should be notified of the calculation, gmcl20umpires@gtrmcrcricket.co.uk and the leagues fixture officer should be copied in to amend the fixture on play-cricket fixtures@gtrmcrcricket.co.uk The match will be treated as a forfeited game.
4.40.2.2.4. The Board recognises that there may be exceptional & unforeseen circumstances that may occur and applications can be made to fixtures@gtrmcrcricket.co.uk
4.40.2.3. Notifications of Fixture at Risk of cancellation / forfeit -
4.40.2.3.1. It is imperative that the league and opponents are notified immediately of any fixture at risk with a full explanation by email to fixtures@gtrmcrcricket.co.uk, the e-mail to be marked URGENT in the Subject line.
4.40.2.3.2. Cancellations without exceptional circumstances will give points to the opponents and attract a penalty on the defaulting club.
4.40.2.3.3. Full details of the fixture change procedure for claims and penalties is at Rule 4.0.
4.40.2.3.4. If it is established that notification was delayed, deliberately or not, then the game will be treated as a forfeit and increased penalties can be issued.
4.40.3.1. Watering of Grounds
4.40.3.1.1 Under no circumstances shall the pitch be watered after 9:00 p.m. on the day but one before the day of the match. (e.g. 9pm Wednesday for Friday)
4.40.3.2. Boundary Perimeter
4.40.3.2.1. Clubs should check for and endeavour to remove overhanging trees and branches
4.40.3.3. Scoreboard Maintenance
4.40.3.3.1. The scoreboard should be checked and must be able to display a minimum of
4.40.3.3.1.1. total runs, wickets down
4.40.3.3.1.2. overs remaining, current individual batter’s score, last batter’s score,
4.40.3.3.1.3. total required to win,
4.40.3.3.1.4. Duckworth-Lewis-Stern Revised Target and D/L/S Par score
4.40.3.4. First Aid Kit
4.40.3.4.1. Every club must have a fully stocked First Aid Kit, this should be checked weekly in advance and restocked where necessary.
4.40.3.4.2. A notice showing the location of the kit must be displayed in the umpires’ room and the visitors changing room.
4.40.3.5. Ground Information
4.40.3.5.1. With clubs visiting new venues for the first time we ask that clubs make information available in changing rooms to inform visitors of such things as the location of first aid kits, local rules, practice areas, neighbour issues etc.
4.40.4.1. Clubs are reminded that all GMCL League & Cup competitions are meant to be for the appropriate players at their club
4.40.4.1.1. Only players meeting the registration requirements as set out in these full rules regarding players shall be eligible to play in the GMCL20 competitions.
4.40.4.1.2.. Clubs do have some freedom to select the players for teams playing at the same time however it should be remembered that the First XI competitions are for the best players clubs have available and clubs should ensure that this is the case in order to be fair to the competition and to all division members; attempts to improve the standard of lower teams, particularly at the end of the season, can attract penalties.
4.40.4.1.3. No player shall play for more than one club in the GMCL20 in any season
4.40.4.1.4. Loan Players are not allowed in GMCL20.
4.40.4.1.5. Deputy / Substitute Professionals are not allowed in GMCL20.
4.40.4.1.6. No exceptions to these GMCL20 eligibility rules will be considered
4.40.4.2. All players registered at a club are eligible to play for the club’s First XI in the GMCL20 1st XI competition with the following exceptions
4.40.4.2.1. Any player currently banned from a league under the management of GMCL or by any ECB registered league must not play in this division and is not eligible to play in any GMCL or other competition. No exemptions will be granted for Banned Players.
4.40.4.2.2. Players must meet the minimum Age Restriction for GMCL Open Age competition.
4.40.4.2.3. GMCL20 Teams are limited to 1 Category 3 player.
4.40.4.2.4. No Loan player can play in GMCL20 competitions
4.40.4.2.5. No player who has played for another team in the same season, may play for a new team in the competition
4.40.4.3. All players registered at a club are eligible to play for the club’s Second XI in the GMCL20 2nd XI competition with the following exceptions
4.40.4.3.1. Any player currently banned from a league under the management of GMCL or by any ECB registered league must not play in this division and is not eligible to play in any GMCL or other competition. No exemptions will be granted for Banned Players.
4.40.4.3.2. Players must meet the minimum Age Restriction for GMCL Open Age competition.
4.40.4.3.3. GMCL20 2nd XI Teams are limited to 1 Category 3 player.
4.40.4.3.4. Paid players, Professionals and Paid Category 3 players may not play in GMCL20 Second XI
4.40.4.3.5. Starred player rules must be considered for selecting players for GMCL20 Second XI, no List A player may play in the GMCL20 2nd XI competition.
4.40.4.3.6. No Loan player can play in GMCL20 competitions
4.40.4.3.7. No player who has played for another team in the same season, may play for a new team in the competition.
4.40.4.3.8. Where a club has two teams, players (other than Junior Exempt Players) cannot play in the GMCL20 competition below 1st team level in a season if they have played 3 or more games in the group stage of GMCL20 at 1st team level or in any knockout round of any 1st team GMCL20 competition.
4.40.5.1. It is the Team Captain’s responsibility to ensure that the team’s squad list on play-cricket is up to date prior to the day of a game.
4.40.5.1.1. No Scorer (Home or Away) should be tasked to add players to squad lists shortly before or during a game.
4.40.6. GMCL20 – Weather - Early Cancellation
4.40.6.1. When there is bad weather on match day and it is evident that a match will not be able to be played
4.40.6.1.1. The Home Club may contact the Visiting Club, photos of the ground may be helpful, who may then elect to agree that the match be cancelled or they may choose to send a representative to view and consider the fitness for play of the ground.
4.40.6.1.2. If both Clubs agree to the cancellation of the match the Home Club shall immediately notify the Umpires T20 Appointments Secretary, no later than 4 p.m. on match day via email (gmcl20umpires@gtrmcrcricket.co.uk) in order that the Umpires may be advised not to travel.
4.40.6.1.3. In the knockout stages, if the distance is too great for a club representative to attend then the services of the GMCLUA Umpires rain panel may be considered.
4.40.7. Match Day parameters
4.40.7.1. GMCL20 – Umpires & Payment
4.40.7.1.1. Umpires will be appointed by the Greater Manchester Cricket League Umpires Association.
4.40.7.1.1.1. Umpires' fees are to be paid prior to the commencement of the game, half by the home team and half by the away team.
4.40.7.1.1.2. Fees are £40.00 for each Umpire in a game which is commenced: £20.00 if the game is called off before commencement and Umpires are present at the ground:
4.40.7.1.1.3. no fee will be paid if the game is cancelled sufficiently early so that Umpires have not been required to travel.
4.40.7.2. Mandatory Scorers
4.40.7.2.1. It is expected that both teams have a scorer present
4.40.7.3. If one team does not have a scorer available for a match, then
4.40.7.3.1. they must, in advance of the game, notify the other team that they do not have a scorer to check that the game will have a scorer and
4.40.7.3.2. The team not supplying the scorer must pay the opponent’s scorer £25, (irrespective of what the opponents pay their scorer).
4.40.7.3.3. The team not supplying the scorer has a penalty in accordance with the Penalties Appendix.
4.40.7.3.4. The umpires must report a team without a scorer.
4.40.7.4. Should neither team have a scorer then
4.40.7.4.1. the home club should immediately contact the league to cancel the game and umpires.
4.40.7.4.2. Should this not be done in time and the umpires attend then they must both be paid by the home team.
4.40.7.4.3. A penalty will be levied against both teams (see Rule 8.0).
4.40.7.5. Scoring
4.40.7.5.1. All matches in the GMCL20 MUST be scored using Play Cricket with Live ball by ball connected via wi-fi or the phone network to the Play Cricket Match Centre.
4.40.7.6. Teas
4.1.5.2.1. Teas are not required in GMCL20 games
4.40.7.7. Match Balls.
4.40.7.7.1. The approved match ball is the league stamped Pink Windsor or Pink Magna and games must be started with a new or nearly new ball.
4.40.7.7.1.1. These names will change if there is a change in supplier
4.40.7.7.2. Each Club shall supply a match ball of suitable quality plus two suitable spares.
4.40.7.7.3. The balls are to be presented to the Umpires for approval before the toss.
4.40.7.8. Cricket Kit
4.40.7.8.1. The purpose of this rule is to maintain high standards in the GMCL Competition, and the captains are responsible for ensuring compliance.
4.40.7.8.2. In GMCL20 competition
4.40.7.8.2.1. Teams are permitted and are encouraged by the GMCL Board to wear coloured kits.
4.40.7.8.2.2. Each Member Club shall be entitled to choose the colours and design of its playing clothing subject to the following restrictions:
4.40.7.8.2.2.1. The clothing shall be coloured other than a predominantly pink or red colour which is likely to make the sighting of a pink ball difficult.
4.40.7.8.2.2.2. The colours and design of the playing clothing (including Logos) and caps shall be uniform to all members of the same team.
4.40.7.8.2.2.3. There are no restrictions to sponsors, partners or charity badges worn on kit, but these should not be excessive nor detract from the predominant colour of the kit
4.40.7.8.2.3. Teams not choosing coloured clothing must wear traditional whites
4.40.7.8.2.3.1. All players must appear in full “whites” cricket attire.
4.40.7.9. Base Layer under Kit
4.40.7.9.1. Players wishing to wear a visible base layer underneath a short sleeve shirt may do so, as long as the base layer is the same colour as the shirt or white
4.40.7.10. Caps
4.40.7.10.1. Caps may be worn where printed or embroidered with their club badge or league or county representative caps awarded. Country caps and other sports teams caps should not be worn.
4.40.7.11. GMCL20 - Start Times
4.40.7.11.1. All matches start no later than 6:15 pm.
4.40.7.11.1.1. For example: if rain is forecast later and teams and officials are in place earlier than 6:15 pm then there is no reason why play should not commence earlier if all parties are informed.
4.40.7.11.2. Should matches be played at weekend
4.40.7.11.2.1. both teams must agree to this and to the start time before fixtures arranged
4.40.7.11.2.2. (new for 2025) no panel umpires will be available, clubs must use club umpires.
4.40.7.11.3. Interval between innings
4.40.7.11.3.1. There will normally be two sessions of play separated by an interval of 15 minutes,10 minutes max where any rain interruption #getthegameon
4.40.7.11.3.2. During the interval the pitch shall be re-marked, repaired etc. and the Captain of the side batting second can request the pitch be rolled for no more than 4 minutes.
4.40.7.11.4. Drinks intervals are NOT permitted.
4.40.7.12. GMCL20 – Innings & Overs
4.40.7.12.1. Innings
4.40.7.12.1.1. The standard game will be of 20 overs of 1 innings per side,
4.40.7.12.1.2. This may be adjusted for a number of reasons as detailed in this document.
4.40.7.12.1.3. If the team batting first is dismissed in fewer than 20 overs, the team batting second shall still be entitled to bat for 20 overs.
4.40.7.12.2. Number of Overs Per Bowler.
4.40.7.12.2.1. No bowler may bowl more than four overs or, if reduced, no more than one fifth of the overs available.
4.40.7.12.2.2. Irrespective of this, for rain interruptions mid-over, the interrupted over must be completed at resumption.
4.40.7.12.3. Declaration
4.40.7.12.3.1. Declaration of an innings is not permitted.
4.40.7.13. GMCL20 - Playing Time
4.40.7.13.1. A 20 over innings’ timings
4.40.7.13.1.1. In a match in which there is no weather delay or other interruption both sides are expected to be in position to bowl the first ball of the last of their 20 overs within 1 hr 15 minutes playing time.
4.40.7.13.1.2. umpires should be prepared to allow for conditions in order to get a complete game in but ensure neither side is deliberately slowing play.
4.40.7.13.2. If the bowling team fails to bowl 20 overs by the scheduled time, please see the rules below
4.40.7.13.2.1. If the innings is terminated before the scheduled cut-off time, no over-rate penalty shall apply in GMCL20.
4.40.7.13.2.2. When playing time has been lost the revised total number of overs for the game (time already played and time still available less any interval) should be based on a rate of 4 mins per over in the total time available for play. Should calculations regarding numbers of overs result in a fraction of an over, the fraction shall be rounded up.
4.40.7.13.2.3. Any changes to the overs for the game should ensure, whenever possible, that both teams have the opportunity to bat for the same number of overs. The team batting second shall not bat for a greater number of overs than the first team unless they completed their innings in less than the allocated overs.
4.40.8.1. GMCL20 – Ground Admission Fees
4.40.8.1.1. Clubs may levy an Admission charge or ground collection
4.40.8.1.1.1. with maximum charges set at £3.00 (£1.00 concessions).
4.40.8.1.1.2. Gate receipts shall be retained by the home Club for all games up to and including the quarter-finals (round of 8).
4.40.8.1.1.3. Gate and raffle etc. receipts will be shared in the Semi-Finals and the Final when they shall be divided equally between the competing Clubs after the deduction of Umpire’s expenses.
4.40.8.2. Visitor Facilities
4.40.8.2.1. Clubs should ensure that visitors changing rooms are clean and tidy prior to their arrival
4.40.8.2.2. Clubs should ensure that Umpires changing rooms are clean and tidy prior to their arrival
4.40.8.3. Boundaries, Boundary Markers & Safety
4.40.8.3.1. Clubs must use a Boundary rope / boards where they have them
4.40.8.3.2. Flags must be used on a painted boundary
4.40.8.3.3. (New for 2025 season) Boundary Edge Safety
4.40.8.3.3.1. A recommendation was issued to clubs that the boundary should be 3 metres from any hard hazard such as walls, trees, benches etc this relates to any immovable objects or features
4.40.8.3.3.1.1. At grounds where the pitched wicket is close to the boundary this would significantly reduce the outfield however it is a real safety risk for boundaries to be up against the hard hazard.
4.40.8.3.3.1.2. The Board have decided that clubs should stick to the recommendation of 3 metres, however the boundary must be at least 1.5 metres from the immovable object where there is limited space, the umpires will be required to check this safety element.
4.40.8.3.3.2. Movable objects, such as rollers, must be 3 metres from the Boundary Edge.
4.40.8.4. Sight Screens
4.40.8.4.1. Sightscreens must be white.
4.40.8.4.2. Boundaries can no longer be moved to accommodate the movement of a sight screen during a game
4.40.8.4.3. Where sight screens would normally be wholly or partly within the field of play
4.40.7.8.3.1. all clubs must now place a boundary line in front of the screen and supports
4.40.7.8.3.2. that boundary line must extend wide enough to allow the movement of the sight screen from side to side to accommodate all bowlers’ actions during the whole game to ensure that the sight screen remains wholly outside the boundary for the whole of the game.
4.40.7.8.3.3. Where a rope delineates the boundary, this rope must be in position before start of play to allow the sightscreen to be moved without alteration to the boundary throughout the game to accommodate bowlers over and around the wicket
4.40.7.8.3.4. Therefore, any ball off the bat pitching behind the line and within the extremities of the sight screen will count six runs.
4.40.8.5. Fielding Circle
4.40.8.5.1. A fielding circle shall be marked for all senior games
4.40.8.5.1.1. There should be an area made up of two semi-circles behind the stumps at each end, centred on each middle stump at 5 yard intervals by a plastic or rubber disc measuring around 7 inches in diameter.
4.40.8.5.1.2. Each semi-circle must have a radius of 30 yards and should be joined by a parallel lines at each side of the pitch.
4.40.8.5.1.3. This applies to all League, Cup and GMCL20 games
4.40.9. GMCL20 - Captains’ Agreement
4.40.9.1. If both Captains agree prior to the commencement of a match
4.40.9.1.1. If there is agreement that weather is likely to intervene during the match, the captain’s may agree to start the match as a reduced number of overs match providing that a minimum number of 5 overs is to be received by each Club.
4.40.9.2. In those circumstances the game as agreed between the Captains may start at any time which allows the agreed number of overs together with a reduced interval of 10 minutes to be completed by 9pm.
4.40.9.3. Should weather intervene and make the agreement impossible to achieve then the match must either be abandoned, or the overs reduced in accordance with these rules.
4.40.10.1. MCC Law 1.2 Nomination of Players: -
4.40.10.1.1. Each Captain shall name the players on an ECB Team Card to one of the umpires before the toss.
4.40.10.1.2. No player may be changed after the nomination without the consent of the opposing captain.
4.40.10.2. Notifying the Scorers.
4.40.10.2.1. The Umpires should immediately make the lists available to the scorers to ensure that the Play Cricket team on the Scoring App is completed and ready to start the game and verify that the players listed on Play Cricket match the cards.
4.40.10.2.2. The umpires are to be shown the team lists on Play Cricket by the scorers to confirm all players are registered to play in GMCL.
4.40.11.1. Captains shall toss no earlier than 30 minutes before the scheduled start but no later than 15 minutes before scheduled or agreed start time (“the Toss Time”),
4.40.11.1.1. after which the batting side’s captain can request that the pitch be rolled for not more than 7 minutes.
4.40.11.2. If a captain or person deputising for him is not available at the latest Toss Time then the other team shall have the decision as to whether to bat or bowl first.
4.40.12.1. A bell, hand or wall mounted, must be rung 10 minutes prior to the time play should commence, and 5 minutes from the resumption of play after the interval.
4.40.12.1.1. The ringing of the bell is to be the responsibility of the umpires.
4.40.12.1.2. Players must be ready and take the field along with the umpires 5 minutes prior to the time a match shall commence and at the interval.
4.40.13.1 Laws of the Game
4.40.13.1.1. All matches must be played under the Laws of Cricket produced by the M.C.C. except as provided by these rules, or as the Board might decide
4.40.14.1. Club Authority on Match Day - The League deem the appointed Team Captain for the match, present at the game, as the authority over the team attending a match
4.40.14.1.1. This applies from arrival at the ground to leaving after the game,
4.40.14.1.1.1. The captain is responsible for all interactions of the team with League Officials including Umpires, the Scorers, and opponents, and
4.40.14.1.1.2. The captain is responsible for all the team’s compliance with the rules, and
4.40.14.1.1.3. The captain is responsible for the team's attitude to participants of the match and behaviour of the team on and off the field.
4.40.14.1.2. The Board will hold the captain accountable for any breaches in rules by the team at a match.
4.40.14.1.3. Should the designated captain arrive after other players or leave before other members of the team then the vice-captain or most senior player present shall be the designated captain.
4.40.14.2. Attendance and Readiness at the Match
4.40.14.2.1. Captains will be responsible for ensuring their team is present at the ground on time.
4.40.14.2.2. Captains will be responsible for ensuring their team is ready to start the game on time.
4.40.14.3. Full Team at Start
4.40.14.3.1. The club’s agreement within the MOU includes only registering in competitions for which they have sufficient players.
4.40.14.3.1.1. A penalty as set out in the Penalties Appendix , shall be imposed on any club not playing a full team
4.40.14.3.2. The minimum number of players to constitute a team at the start of play will be 7.
4.40.14.3.3. MCC law 24.2 will apply to those players who arrive late with regards as to when they may bat/bowl.
4.40.15.1. When a time for restart is known,
4.40.15.1.1. The umpires should calculate the overs lost, there is no Grace Period in GMCL20.
4.40.15.1.1.1. for every 4 minutes lost, the match shall be reduced by 2 overs
4.40.15.1.1.2. This is one per team because the innings must be equal at the start of the game
4.40.15.1.1.3. down to a minimum of 40 overs, 20 per side (league minimum) or 20 overs.
4.40.15.1.1.4. Should the calculation go beyond this the game must be abandoned and the league will deal with the issue upon receipt of the Umpire’s report
4.40.15.2. Umpires should report the reasons given for any late starts other than weather.
4.40.15.2.1. Where the circumstances were beyond a team or player’s control
4.40.15.2.1.1. The Board or an Executive Sub-Committee shall record the event and may excuse the offending team on reasonable grounds.
4.40.15.2.2. Captains will be responsible for ensuring their team is ready to start the game on time.
4.40.15.2.2.1. Prompt starts are expected for all games and a penalty shall be imposed for a late start in circumstances that were not beyond the control of the offending players/team (see Penalties Appendix),
4.40.15.2.2.2. Where it is found that a game was deliberately delayed in order to gain an advantage then the league may levy a fine of £100 and apply a further points deduction.
4.40.16.1. GMCL20 – Weather - Early Cancellation
4.40.16.1.1. When there is bad weather on match day
4.40.16.1.1.1. and it is evident that a match will not be able to be played
4.40.16.1.1.2. The Home Club may contact the Visiting Club who may then elect to agree that the match be cancelled or if nearby, they may choose to send a representative to view and consider the fitness for play of the ground.
4.40.16.1.2. If both Clubs agree to the cancellation of the match the Home Club shall immediately notify the Umpires T20 Appointments Secretary, no later than 4p.m. on match day
4.40.16.1.2.1. via email or text (umpirecompliance@gtrmcrcricket.co.uk 07864 545746) in order that the Umpires may be advised not to travel.
4.40.16.1.2.2. In the knockout stages, if the distance is too great for a club representative to attend then the services of the GMCLUA Umpires weather panel may be considered.
4.40.16.2. GMCL20 - Captains’ Agreement
4.40.16.2.1. If both Captains agree prior to the commencement of a match
4.40.16.2.1.1. If there is agreement that weather is likely to intervene during the match, the captain’s may agree to start the match as a reduced number of overs match providing that a minimum number of 5 overs is to be received by each Club.
4.40.16.2.1.2. In those circumstances the game as agreed between the Captains may start at any time which allows the agreed number of overs together with a reduced interval of 10 minutes to be completed by 9pm.
4.40.16.2.1.3. Should weather intervene and make the agreement impossible to achieve then the match must either be abandoned, or the overs reduced in accordance with these rules.
4.40.16.3. GMCL20 – Weather – Start of match delayed
4.40.16.3.1. The maximum game time is 2 hrs 45 mins (2 innings of 1hr 15 mins plus 15 mins interval)
4.40.16.3.2. The latest finishing time is therefore 9pm
4.40.16.3.2.1. When playing time has been lost the revised total number of overs for the game (time already played and time still available) should be based on a rate of 4 mins per over in the total time available for play.
4.40.16.3.2.2. Any changes to the overs before or during the first innings of the match should ensure, that both teams have the opportunity to bat for the same number of overs
4.40.16.3.2.3. Should calculations regarding numbers of overs result in a fraction of an over, the fraction shall be rounded up.
4.40.16.3.2.4.1. New Start Time 6:18 p.m.- 19 overs
4.40.16.3.2.4.2. New Start Time 6:36 p.m.- 18 overs
4.40.16.3.2.4.3. New Start Time 6:34 p.m.- 17 overs
4.40.16.3.2.4.4. New Start Time 6:42 p.m.- 16 overs
4.40.16.3.2.4.5. New Start Time 6:50 p.m.- 15 overs
4.40.16.3.2.4.6. New Start Time 6:58 p.m.- 14 overs
4.40.16.3.2.4.7. New Start Time 7:06 p.m.- 13 overs
4.40.16.3.2.4.8. New Start Time 7:14 p.m.- 12 overs
4.40.16.3.2.4.9. New Start Time 7:22 p.m.- 11 overs
4.40.16.3.2.4.10. New Start Ti.me 7:30 p.m.- 10 overs
4.40.16.3.2.4.11. New Start Time 7:38 p.m.- 9 overs
4.40.16.3.2.4.12. New Start Time 7:46 p.m.- 8 overs
4.40.16.3.2.4.13. New Start Time 7:54 p.m.- 7 overs
4.40.16.3.2.4.14. New Start Time 8:02 p.m.- 6 overs
4.40.16.3.2.4.15. New Start Time 8:10 p.m.- 5 overs
4.40.16.3.3. No game can start after 8:10pm
4.40.16.3.3.1. Where there is no play then a GMCL20 game can be rescheduled to any reserve date available as long as this is suitable for both teams
4.40.16.4. GMCL20 – Weather – Delay during first innings
4.40.16.4.1. Weather delay or interruptions to the innings of the team batting first.
4.40.16.4.1.1. When playing time has been lost during the first innings the revised total number of overs for the game (time already played and time still available) should be based on a rate of 4 mins per over in the total time available for play. Should calculations regarding numbers of overs result in a fraction of an over, the fraction shall be rounded up.
4.40.16.4.2. Any changes to the overs before or during the first innings of the match should ensure, that both teams have the opportunity to bat for the same number of overs.
4.40.16.4.2.1. The team batting second shall not bat for a greater number of overs than the first team unless the first innings ended in less than the allocated overs.
4.40.16.4.3. To calculate the revised number of overs available for the game the umpires must total
4.40.16.4.3.1. All time lost before the start of the game (6:15pm to time of actual start) plus
4.40.16.4.3.2. All time lost in all breaks during the first innings and use the chart below to calculate overs remaining available
4.40.16.4.3.3. Time Lost & Revised Overs available to both Sides
4.40.16.4.3.3.1. 8 Minutes Lost - Revised overs 18 per side
4.40.16.4.3.3.2. 16 Minutes Lost - Revised overs 17 per side
4.40.16.4.3.3.3. 24 Minutes Lost - Revised overs 16 per side
4.40.16.4.3.3.4. 32 Minutes Lost - Revised overs 15 per side
4.40.16.4.3.3.5. 40 Minutes Lost - Revised overs 14 per side
4.40.16.4.3.3.6. 48 Minutes Lost - Revised overs 13 per side
4.40.16.4.3.3.7. 56 Minutes Lost - Revised overs 12 per side
4.40.16.4.3.3.8. 64 Minutes Lost - Revised overs 11 per side
4.40.16.4.3.3.9. 72 Minutes Lost - Revised overs 10 per side
4.40.16.4.3.3.10. 80 Minutes Lost - Revised overs 9 per side
4.40.16.4.3.3.11. 88 Minutes Lost - Revised overs 8 per side
4.40.16.4.3.3.12. 96 Minutes Lost - Revised overs 7 per side
4.40.16.4.3.3.13. 104 Minutes Lost - Revised overs 6 per side
4.40.16.4.3.3.14. 112 Minutes Lost - Revised overs 5 per side
4.40.16.4.4. If the overs available per side
4.40.16.4.4.1. are less than the overs already faced in the first innings, then the second innings must be reduced by the excess and DLS applied, unless less than 5 overs remaining in which case the game is abandoned.
4.40.16.4.4.2. are the same as the overs already faced in the first innings, then the first innings ends and the second innings starts after a 10 minute break with the same overs and DLS revised target applied
4.40.16.4.4.3. exceed the overs already faced in the first innings, then the first innings continues up to the available overs per side.
4.40.16.4.5. Where there has been any change to the overs after the start of the game
4.40.16.4.5.1. the second innings will begin with a Revised target as set by the Play Cricket app using built in D/L/S system
4.40.16.5. GMCL20 – Weather – Delay before or during second innings
4.40.16.5.1. The umpires should record the start time for the second innings after the completion of the first innings with a 15 minute break if no interruption or threat of rain, otherwise 10 minutes
4.40.16.5.2. Where side batting first did not use their available overs
4.40.16.5.2.1. For example where the side batting first had no delays of interruptions so had all 20 overs available but were bowled out in 15.4 or where they had delays and interruptions and only had 15 overs available but were bowled out in 10.2. In both examples there are 4 unused overs.
4.40.16.5.2.2. The overs not used can give a time credit for the second innings should overs be lost after the interval. The time credit for 4 overs x 4 minutes = 16 minutes.
4.40.16.5.2.3. Where a delay or interruption to the second innings occurs then the umpires should total all the time lost and deduct any credit from the first innings to determine the Nett time lost and use this chart to determine the overs lost.
4.40.16.5.2.3.1. 4 Minutes Lost - 1 over lost
4.40.16.5.2.3.2. 8 Minutes Lost - 2 overs lost
4.40.16.5.2.3.3. 12 Minutes Lost - 3 over lost
4.40.16.5.2.3.4. 16 Minutes Lost - 4 overs lost
4.40.16.5.2.3.5. 20 Minutes Lost - 5 overs lost
4.40.16.5.2.3.6. 24 Minutes Lost - 6 overs lost
4.40.16.5.2.3.7. 28 Minutes Lost - 7 overs lost
4.40.16.5.2.3.8. 32 Minutes Lost - 8 overs lost
4.40.16.5.2.3.9. 36 Minutes Lost - 9 overs lost
4.40.16.5.2.3.10. 40 Minutes Lost - 10 overs lost
4.40.16.5.2.3.11. 44 Minutes Lost - 11 overs lost
4.40.16.5.2.3.12. 48 Minutes Lost - 12 overs lost
4.40.16.5.2.3.13. 52 Minutes Lost - 13 overs lost
4.40.16.5.2.3.14. 56 Minutes Lost - 14 overs lost
4.40.16.5.2.3.15. 60 Minutes Lost - 15 overs lost
4.40.16.5.2.4. Should the innings be reduced to less than 5 overs the game should be abandoned.
4.40.16.5.2.5. A rescheduled time for the close of play will be fixed by applying a rate of 4 minutes per over in respect of each over already bowled and/or rescheduled. This calculation should not cause the match to finish earlier than the time that was set for the cessation of play at the commencement of the second innings.
4.40.16.5.3. Where side batting first used all their available overs
4.40.16.5.3.1. Where a there are one or more delays or interruptions to the second innings occurs then the umpires should total all the time lost to determine the total time lost and use this chart to determine the overs lost.
4.40.16.5.3.1.1. 4 Minutes Lost - 1 over lost
4.40.16.5.3.1.2. 8 Minutes Lost - 2 overs lost
4.40.16.5.3.1.3. 12 Minutes Lost - 3 over lost
4.40.16.5.3.1.4. 16 Minutes Lost - 4 overs lost
4.40.16.5.3.1.5. 20 Minutes Lost - 5 overs lost
4.40.16.5.3.1.6. 24 Minutes Lost - 6 overs lost
4.40.16.5.3.1.7. 28 Minutes Lost - 7 overs lost
4.40.16.5.3.1.8. 32 Minutes Lost - 8 overs lost
4.40.16.5.3.1.9. 36 Minutes Lost - 9 overs lost
4.40.16.5.3.1.10. 40 Minutes Lost - 10 overs lost
4.40.16.5.3.1.11. 44 Minutes Lost - 11 overs lost
4.40.16.5.3.1.12. 48 Minutes Lost - 12 overs lost
4.40.16.5.3.1.13. 52 Minutes Lost - 13 overs lost
4.40.16.5.3.1.14. 56 Minutes Lost - 14 overs lost
4.40.16.5.3.1.15. 60 Minutes Lost - 15 overs lost
4.40.16.5.3.2. Should the innings be reduced to less than 5 overs the game should be abandoned.
4.40.17.1. Bowling Restrictions for Over 19s in Open Age GMCL20 competition
4.40.17.1.1. No bowler will be allowed to bowl more than 20% of the overs of an innings
4.1.17.1.1.1. unless the overs are reduced after the innings has started from which point a bowler cannot bowl further overs which will take the bowler over the 20% limit.
4.40.17.2. Bowling, fielding and keeping restrictions for Under 19s and all junior ages in Open Age GMCL competition
4.40.17.2.1. The limited overs available should not impact bowlers maximums
4.40.17.2.1.2. Please refer to Rule 3.4 for all fielding and keeping restrictions on players Under 13 to Under 19
4.40.18.1. GMCL20 – No balls in GMCL20 competition
4.40.18.1.1. The no ball rules for GMCL20 are as per league cricket plus
4.40.18.1.1.1. There shall be no more than one Short Pitched Delivery per over and a breach will result in the awarding of a no ball.
4.40.18.1.1.2. But note that every ball, having pitched, that passes above shoulder height of the batter when standing upright at the crease, shall be called "No-Ball and
4.40.18.1.1.3. no balls may be called for breaches of the fielding restriction rules,
4.40.18.1.2. The penalty for a no ball will be 2 runs added to the batting team’s total and a free hit (regardless of the reason why the no ball has been called)
4.40.18.1.2.1. A free hit after any No Ball is for whichever batter is facing it.
4.40.18.1.2.2. If the delivery for the free hit is not a legitimate delivery (any kind of no ball or a wide ball),then the next delivery will also become a free hit for whichever batter is facing.
4.40.18.1.2.3. For any free hit, the striker can be dismissed only under the circumstances that apply for a no ball even if the delivery for the free hit is called wide ball.
4.40.18.1.2.4. Field changes are not permitted for free hit deliveries unless there is a change of striker
4.40.18.1.2.4.1. except that in all circumstances, any fielder within 15 yards of the striker may retreat to a position on the same line no more than 15 yards from the striker.
4.40.18.1.2.5. The Umpires will signal a free hit by (after the normal No Ball signal) extending one arm straight upwards and moving it in a circular motion.
4.40.19.1. GMCL20 – Wide Ball Interpretation
4.40.19.1.1. Umpires are instructed to apply a very strict and consistent interpretation in regard to “Wides” to prevent negative bowling wide of the wicket.
4.40.19.1.1.1. A penalty of one run for a Wide shall be scored.
4.40.19.1.1.2. This penalty shall stand in addition to any other runs which are scored or awarded.
4.40.19.1.1.3. Any ball passing behind the striker, from where that batter is standing or from a normal guard position that subsequently passes wide of leg stump shall be called "Wide".
4.40.19.1.1.4. Any ball passing too wide of the off stump to allow the batter from where that batter is standing, or from a normal guard position, to play a normal cricket shot, shall be called "Wide".
4.40.20.1. In addition to Law 41.6 the following regulations shall apply in all GMCL Competitions
4.40.20.1.1. For clarity, a fast-short pitched ball is defined as a ball which passes or would have passed above the shoulder of the batter standing upright in the crease.
4.40.20.1.2. Any delivery which, after pitching, is clearly over the head of the striking batter standing upright at the crease will be called a No Ball.
4.40.20.2. But in addition, our rules ensure fair play by limiting the number of fast short pitched deliveries (above shoulder) that may be bowled
4.40.20.2.1. The Umpire at the bowler's end shall make it clear to both the bowler and the batter when such a delivery has been bowled.
4.40.20.2.2. A bowler shall be limited to one fast short pitched ball per over.
4.40.20.3. Penalties for Short Pitched Deliveries
4.40.20.3.1. If this limit of one fast short pitched ball per over is exceeded
4.40.20.3.1.1. The Umpire at the bowler's end shall call and signal "No Ball" on each occasion.
4.40.20.3.1.2. And the umpire must invoke the procedures of Law 42.7 (a) regarding cautioning the bowler.
4.40.20.3.2. Second Offence in the game
4.40.20.3.2.1. If a bowler is "No Balled" a second time in the innings for the same offence the Umpire shall advise the bowler that this is the final warning for the bowler as provided for in that innings.
4.40.20.3.3. Third Offence in the game
4.40.20.3.3.1. A third such offence in the same innings shall cause the Umpire to invoke Law 42.7 (c),
4.40.20.3.3.2. i.e. the bowler shall be removed forthwith and shall not be allowed to bowl again, in that innings.
4.40.21.1. GMCL20 – Required Over Rates
4.40.21.1.1. In a match in which there is no delay or interruption
4.40.5.1.1.1. In a match in which there is no delay or interruption all sides are expected to be in position to bowl the first ball of the last of their 20 overs within 1 hr 15 minutes playing time.
4.40.5.1.1.2. In the event of them failing to be ready to bowl the first ball of the last over within the 1 hr 15 time limit, the batting side will be credited with penalty runs for every whole over that has not been bowled.
4.40.21.1.2. Penalty Runs for Slow Over Rate
4.40.5.1.2.1. The penalty runs for each whole over that has not been bowled will be equal to those runs scored by the batting side in the over (up to that point) in which they scored most runs.
4.40.5.1.2.2. This Rule will apply to both innings of the match. If the side batting second is credited with runs in this way and this consequently takes their score to or past their victory target, then the match shall be deemed to be won by the side batting second.
4.40.5.1.2.3. All penalties in this regard will be imposed immediately the ball first becomes dead after the scheduled cessation time for the innings.
4.40.21.1.3. If the innings is terminated before the scheduled cut-off time, no over-rate penalty shall apply.
4.40.5.1.3.1. If the innings is delayed or interrupted
4.40.5.1.3.2. The Umpires shall inform the fielding team Captain when taking the field for the first time and on every subsequent occasion if play is interrupted by the weather, the scheduled cessation time for that innings.
4.40.5.1.3.3. The Umpires will inform the fielding Captainand the batters of any time allowances as and when they arise. (This cannot be changed after the resumption of play or the end of the game).
4.40.5.1.3.4. All sides are expected to be in position to bowl the first ball of the penultimate over before the revised cessation time for that innings and in default penalty runs will be awarded as above.
4.40.21.1.4. Should Penalty runs be added at any time the scorers should be advised immediately so that they may update the Play Cricket scorecard before submission.
4.40.21.2. GMCL20 - Application of the over rate penalties
4.40.21.2.1. Umpires shall apply the penalty run Laws for time wasting especially strictly
4.40.21.2.1.1. bearing in mind that conditions for play are likely to be difficult by 9pm.
4.40.21.2.1.2. This is the only penalty for a slow over-rate.
4.40.21.2.2. For the purpose of net run-rate calculations in the Group Stage, any runs accrued through application of this clause shall be included in calculations.
4.40.22.1. Batters must be ready
4.40.22.1.1. The incoming batter is expected to be ready to make way to the wicket immediately and is expected to jog to the wicket.
4.40.22.1.2. The incoming batter must be in position to take guard or for the batting partner to be ready to receive the next ball within 1 minute of the fall of the previous wicket or a retirement.
4.40.23.1. There are tight fielding restrictions in GMCL20
4.40.23.1.1. At the instant of delivery there shall not be more than five fielders on the leg side.
4.40.23.2. In a full 20 over game
4.40.23.4.2.1. For the first 6 overs only of each innings (the “PowerPlay”),at the instant of delivery only two fielders are permitted to be outside an area bounded by two semi-circles centred on each middle stump (each with a radius of 25 yards) and joined by a parallel line on each side of the pitch (the fielding circle). The fielding circle should be marked by white plastic or rubber (but not metal) discs.
4.40.23.4.2.2. For the remaining overs of each innings a maximum of 4 fielders are permitted to be outside the fielding circle at the instant of delivery.
4.40.23.4.3. In a reduced overs game
4.40.23.4.3.1. Where the innings is reduced the “PowerPlay” overs shall be as follows: -
4.40.23.4.3.1.1. 5-8 overs in the innings – 2 PowerPlay overs,
4.40.23.4.3.1.2. 9-11 overs in the innings – 3 PowerPlay overs
4.40.23.4.3.1.3. 12-14 overs in the innings – 4 PowerPlay overs
4.40.23.4.3.1.4. 15-18 overs in the innings - 5 PowerPlay overs
4.40.23.4.3.1.5. 19 overs in the innings – 6 PowerPlay overs
4.40.23.4.3.2. If following an interruption, on resumption the total number of Field Restriction or “PowerPlay” overs for the innings has already been exceeded, then there will be no further Field Restriction or “PowerPlay” deliveries bowled in the innings. Note that this is the only circumstance under which the Field Restriction status can be changed during an over.
4.40.23.4.4. In the event of an infringement of any of the above fielding restrictions or the more than 2 behind square rule, the striker’s end Umpire shall call and signal ‘No Ball’.
4.40.23.4.4.1. If the Umpire does not call the no ball, either batter may draw the matter to that Umpire’s attention immediately the ball becomes dead.
4.40.23.4.4.2. If the striker’s end Umpire is able to verify the breach, the umpire shall call and signal No Ball.
4.40.23.4.4.3. If the striker’s end Umpire is unable to verify the breach, then the umpire shall confirm that the events of the delivery shall be unchanged.
4.40.24.1. In GMCL20
4.40.24.1.1. Declarations are not permitted in GMCL20
4.40.25.1. The interval will be 15 minutes, with the umpires advising both captains of the restart time after leaving the field
4.40.26.1. Respect for your opponent and officials
4.40.26.1.1. Post-match handshake
4.40.26.1.1.1. It is established practice in our League that all players in both sides shake hands with the umpires and each other as the bowling side leave the field at the end of the second innings. We ask captains to ensure that this practice continues in every game at every level, for the spirit of the game.
4.40.26.1.1.2. Should COVID restrictions be reintroduced, hand shakes or fist bumps create skin to skin contact so we would suggest that the current virus spreading prevention technique of bumping covered elbows resumes, until we receive the all clear again.
4.40.27.1. Post Match Meeting
4.40.27.1.1. Umpires & Captains’ Meeting
4.40.27.1.1.1. It is expected that the home captain or representative is available to meet with the captain or representatives of the visiting side and to meet with the umpires shortly after the end of the game. This will ensure that the final scores are confirmed and any issues arising during the game are closed off. This will also ensure any payments required for scorers and umpires are settled on the day.
4.40.27.2. Captain’s Report
4.40.27.2.1. Captain’s Reports are Mandatory
4.40.27.2.1. Each captain, within the 48 hours following a match, must submit the GMCL Captain’s Match Report found via the GMCL League website. Penalties will be imposed on clubs for late submission of forms after Wednesday Midnight (see Penalties Appendix). Completion of the report will be acknowledged by an automatic email.
4.40.27.3. Umpire’s Report
4.40.27.3.1. Umpire’s Reports are Mandatory
4.40.27.3.1.1. The umpires, within the 48 hours following a match, must submit the GMCL Umpire’s Match Report found via the GMCL League website.
4.40.28.1. When there is no weather interruption after play has commenced (full game or reduced game)
4.40.28.1.1. In a GMCL20 Group / Pool Stage match where there is no weather interruption after commencement, D/L/S does not come into play because both sides have had the opportunity of batting for the same agreed number of overs so,
4.40.28.1.1.1. the team scoring the higher number of runs (after any penalty runs imposed) shall be the winner however,
4.40.28.1.1.2. In the event of the scores being level in a game in a Group / Pool Stage (including any penalty runs imposed),no account shall be taken of wickets lost and so the match is to be recorded as tied..
4.40.28.2. When there is a weather interruption after play has commenced and time is lost after commencement.
4.40.28.2.1. The D/L/S method will be applied to all games affected by a weather interruption at any time after the first ball is bowled to determine the winner,
4.40.28.2.2. When there is a weather interruption after play has commenced and time has been lost, a D/L/S Revised target will have been set for the 2nd innings by Play Cricket
4.40.28.2.2.1. If the team batting second scores the revised target within the available overs, they will be deemed the winner
4.40.28.2.2.2. If the team batting second scores one less than the revised target in the Group Stages the game will be recorded as a tie.
4.40.28.2.2.4. If the team batting second score less than the tie score within the available overs, they will lose the game
4.40.28.2.3. Where the game ends because weather stops the game before a result is achieved and no further play is possible, D/L/S Par comes into play where more than 5 overs have been bowled in the 2nd Innings.
4.40.28.2.3.1. After the scorers have entered the details of the final ball bowled the Play Cricket app will display the D/L/S Par score
4.40.28.2.3.2. If the team batting second has scored more runs than the Par score at that point, they will be deemed the winner
4.40.28.2.3.3. If the team batting second exactly matches the D/L/S Par score in the Group Stages the game will be recorded as a tie
4.40.28.2.3.4. If the team batting second score less than the D/L/S Par, they will lose the game
4.40.28.2.4. Where the game ends because weather stops the game and no further play is possible and less than 5 overs have been bowled
4.40.28.2.4.1. in the Group Stages the game will be recorded as abandoned.
4.40.28.2.5. Under no circumstances should a game in GMCL20 competitions where there is any play be scheduled for a replay
4.40.28.3. Points, Results and Tables
4.40.28.3.1. Three points will be awarded for a Win, two points for a Tie and 1 point for No Result and no points for a Loss.
4.40.2.1.4. Final Group Positions will be determined by
4.40.2.1.4.1. The total points when all teams have played all their group games.
4.40.2.1.4.2. If two or more Clubs are equal on points, positions will be determined by overall net run rate. A Club’s net run rate is calculated by Play Cricket.
4.40.2.1.4.3. If still equal, the teams will be ordered according to which team achieved the most points in the matches played between them
4.40.2.1.4.4. If still equal, then the competition organisers will arrange for the toss of a coin/drawing of lots.
4.40.29.1. When there is no weather interruption after play has commenced (full game or reduced game)
4.40.29.1. In a GMCL20 Knockout Stages or Final match, where there is no weather interruption after commencement, D/L/S does not come into play because both sides have had the opportunity of batting for the same agreed number of overs so,
4.40.29.1.1. the team scoring the higher number of runs (after any penalty runs imposed) shall be the winner however,
4.40.29.1.2. In the event of the scores being level (including any penalty runs imposed) the team losing fewer wickets shall be the winner in the KO stages.
4.40.29.1.2.2.1. If the result cannot be decided on wickets in the KO Stages and Final, the winner shall be the team with the higher score after 5 overs (including any penalty runs imposed in those overs),or if still equal after 4 overs, or if still equal after 3 overs etc.
4.40.29.1.2.2.1.2. If this still fails to achieve a result then in the Knockout Stages including the semi-finals on finals day (but not the Final) there will be a bowlout (and in the exceptional circumstances this is not possible on the day/night concerned then there will be a coin toss).
4.40.29.1.2.2.1.3. If this still fails to achieve a result then in the Final only then the teams will be joint winners. A coin toss will determine which team progresses to any relevant ECB competition
4.40.29.2. When there is a weather interruption after play has commenced and time is lost after commencement.
4.40.29.2.1. The D/L/S method will be applied to all games affected by a weather interruption at any time after the first ball is bowled to determine the winner,
4.40.29.2.2. When there is a weather interruption after play has commenced and time has been lost, a D/L/S Revised target will have been set for the 2nd innings by Play Cricket
4.40.29.2.2.1. If the team batting second scores the revised target within the available overs, they will be deemed the winner
4.40.29.2.2.2. If the team batting second scores one less than the revised target in the Knockout Stages
4.40.29.2.2.2.1 In the event of the scores being level (including any penalty runs imposed) the team losing fewer wickets shall be the winner in the KO stages.
4.40.29.2.2.2.2. If the result cannot be decided on wickets in the KO Stages and Final, the winner shall be the team with the higher score after 5 overs (including any penalty runs imposed in those overs),or if still equal after 4 overs, or if still equal after 3 overs etc.
4.40.29.2.2.2.3. If this still fails to achieve a result then in the Knockout Stages including the semi-finals on finals day (but not the Final) there will be a bowlout (and in the exceptional circumstances this is not possible on the day/night concerned then there will be a coin toss).
4.40.29.2.2.2.4. If this still fails to achieve a result then in the Final only then the teams will be joint winners. A coin toss will determine which team progresses to any relevant ECB competition
4.40.29.2.2.3. If the team batting second score less than the tie score within the available overs, they will lose the game
4.40.29.2.3. Where the game ends because weather stops the game before a result is achieved and no further play is possible, D/L/S Par comes into play where more than 5 overs have been bowled in the 2nd Innings.
4.40.29.2.3.1. After the scorers have entered the details of the final ball bowled the Play Cricket app will display the D/L/S Par score
4.40.29.2.3.2. If the team batting second has scored more runs than the Par score at that point, they will be deemed the winner
4.40.29.2.3.3. If the team batting second exactly matches the D/L/S Par score in the Knockout Stages or Final then the game is tied but must go to a bowl out because the innings are unequal in length or format.
4.40.29.2.3.4. If the team batting second score less than the D/L/S Par, they will lose the game
4.40.29.2.4. Where the game ends because weather stops the game and no further play is possible and less than 5 overs have been bowled
4.40.29.2.4.1. in the Knockout Stages or final then the game must go to a bowl out and the rules for bowl outs in Rule 5.1.14 shall apply
4.40.29.2.5. Under no circumstances should a game in GMCL20 competitions where there is any play be scheduled for a replay