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GMCL Rules Tabs - F17 - GMCL20

 GMCL Rules Reviewed & Updated February 2024
17.GMCL20 Competition
17 (a)This section of the rules looks at the rules specific to the GMCL20 competition or rules of the GMCL20 that are important to highlight.The Laws of the game and GMCL general rules apply to the competition.

 

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GMCL Rules Reviewed & Updated February 2024

 

17.1.

GMCL20 - Basics

17.1.1.

GMCL20 - Management of the Competition

17.1.1.1.

The Competition (GMCL20) shall be run by the GMCL Board and appointed representatives.

17.1.1.2.

Any issues not covered by these GMCL20 playing conditions can be referred to the league via enquiries@GtrMcrCricket.co.uk for consideration by the Board

17.1.2.

GMCL20 – Structure of the Competition

17.1.2.1.

The competition will, dependent on the number of teams registering to participate, be a pool tournament consisting of regionalised mini-leagues with winners progressing to a knockout stage and finals day

17.1.2.1.1.

There will be a group stage with an approximately equal number of home and away games.

17.1.2.1.2.

The group stage will be set out according to geography. The numbers in each group may vary in order to meet this criterion.

17.1.2.1.3.

The group stage will be followed by a knockout stage for the 8 teams qualifying from the group stage

17.1.2.1.4.

The final four teams will meet at a single finals day at a venue to be determined from the finalists where grounds meet league requirements.

17.1.3.

GMCL20 - Entrants

17.1.3.1.

Participation is limited to GMCL competing clubs only.

17.1.3.1.1.

Participation in the competition is optional for all GMCL clubs

17.1.3.1.2.

Clubs should register annually by 31st October

17.1.3.1.3.

The Board reserves the right to refuse a registration if a club is deemed to have failed to respect the GMCL20 competition in the past.

17.1.4.

GMCL20 - Playing Day

17.1.4.1.

The normal playing night for the competition is Friday night.

17.1.4.1.1.

However, clubs can specify their preferred day/evening for their home group stage fixtures when they register for the competition each year.

17.1.4.1.2.

This will be considered when arranging the fixtures but cannot be guaranteed.

17.1.4.1.3.

Should changes to a fixture night be required after fixtures are published, the home club should discuss this with the visiting club no later than one full week before the first game in the competition.

17.1.4.1.4.

No changes can be made after this deadline.

17.1.4.2.

Reserve dates

17.1.4.2.1.

Reserve Dates will be made available for any wholly rained off games.

17.1.4.2.2.

A game can only be rearranged once.

17.1.4.3.

The League must be notified of any fixture changes in accordance with the procedure on the website

17.1.5.

GMCL20 - Start Times

17.1.5.1.

All matches to start no later than 6:15 pm.

17.1.5.1.1.

For example: if rain is forecast later and teams and officials are in place earlier than 6:15 pm then there is no reason why play should not commence earlier if all parties are informed.

17.1.5.2.

Should matches be played at weekend

17.1.5.2.1.

both teams must agree to this before fixtures arranged

17.1.5.2.2.

match start times must be agreed with the umpires to check availability, which may be limited due to other GMCL league commitments

17.1.5.3.

Interval between innings

17.1.5.3.1.

There will normally be two sessions of play separated by an interval of 15 minutes,10 minutes max where any rain interruption #getthegameon

17.1.5.3.2.

During the interval the pitch shall be re-marked, repaired etc. and the Captain of the side batting second can request the pitch be rolled for no more than 4 minutes.

17.1.5.4.

Drinks intervals are NOT permitted.

17.1.6.

GMCL20 – Innings & Overs

17.1.6.1.

Innings

17.1.6.1.1.

The standard game will be of 20 overs of 1 innings per side,

17.1.6.1.2.

this may be adjusted for a number of reasons as detailed in this document.

17.1.6.1.3.

If the team batting first is dismissed in fewer than 20 overs, the team batting second shall still be entitled to bat for 20 overs.

17.1.6.2.

Number of Overs Per Bowler.

17.1.6.2.1.

No bowler may bowl more than four overs or, if reduced, no more than one fifth of the overs available.

17.1.6.2.2.

Irrespective of this, for rain interruptions mid-over, the interrupted over must be completed at resumption.

17.1.6.3.

Declaration

17.1.6.3.1.

Declaration of an innings is not permitted.

17.1.7.

GMCL20 - Playing Time

17.1.7.1.

A 20 over innings’ timings

17.1.7.1.1.

In a match in which there is no weather delay or other interruption both sides are expected to be in position to bowl the first ball of the last of their 20 overs within 1 hr 15 minutes playing time.

17.1.7.1.2.

umpires should be prepared to allow for conditions in order to get a complete game in but ensure neither side is deliberately slowing play.

17.1.7.2.

If the bowling team fails to bowl 20 overs by the scheduled time, please see the rules below

17.1.7.2.1.

If the innings is terminated before the scheduled cut-off time, no over-rate penalty shall apply.

17.1.7.2.2.

When playing time has been lost the revised total number of overs for the game (time already played and time still available less any interval) should be based on a rate of 4 mins per over in the total time available for play. Should calculations regarding numbers of overs result in a fraction of an over, the fraction shall be rounded up.

17.1.7.2.3.

Any changes to the overs for the game should ensure, whenever possible, that both teams have the opportunity to bat for the same number of overs. The team batting second shall not bat for a greater number of overs than the first team unless they completed their innings in less than the allocated overs.

17.1.8.

GMCL20 – Ground Admission Fees

17.1.8.1.

Clubs may levy an Admission charge or ground collection

17.1.8.1.1.

with maximum charges set at £3.00 (£1.00 concessions).

17.1.8.1.2.

Gate receipts shall be retained by the home Club for all games up to and including the quarter-finals (round of 8).

17.1.8.1.3.

Gate and raffle etc. receipts will be shared in the Semi-Finals and the Final when they shall be divided equally between the competing Clubs after the deduction of Umpire’s expenses.

GMCL Rules Reviewed & Updated February 2024

 

17.2.

GMCL20 - Match Detail

17.2.1.

GMCL20 – Group Stage

17.2.1.1.

Clubs should make every effort to #getthegameon.

17.2.1.1.1.

We ask that clubs do their very best to support each other in managing the fixtures in order to have the best competition we can and play as many games as we can

17.2.1.2.

Match Conceded

(This section updated Winter 23/24)

17.2.1.2.1.

If a match is conceded then the team conceding will receive no points, their opponents three points.

17.2.1.2.2.

The cancellation procedure and financial penalties listed in these rules and the Penalties Appendix shall also apply to GMCL20 

17.2.1.2.3.

The League must be notified of any fixture changes in accordance with the procedure on the website

17.2.1.3.

Points, Results and Tables

17.2.1.3.1.

Three points will be awarded for a Win, one point each for a Tie or No Result and no points for a Loss.

17.2.1.4.

Final Group Positions will be determined by

17.2.1.4.1.

The total points when all teams have played all their group games.

17.2.1.4.2.

If two or more Clubs are equal on points, positions will be determined by overall net run rate. A Club’s net run rate is calculated by CricHQ.

17.2.1.4.3.

If still equal, the teams will be ordered according to which team achieved the most points in the matches played between them

17.2.1.4.4.

If still equal, then the competition organisers will arrange for the toss of a coin/drawing of lots.

17.2.2.

GMCL20 - Knockout Stage

17.2.2.1.

This will be contested by the 8 best placed teams,

17.2.2.1.1.

by a method determined annually by the Board dependent on the number of entrants and advised to the competition entrants prior to the start of the competition.

17.2.2.1.2.

The draw for the knockout stage will be made by the Board and will not be regionalised.

17.2.2.1.3.

Group winners will receive a home draw unless the Board resolves otherwise prior to the start of GMCL20 in any year

17.2.2.1.4.

Match nights for the Knockout stages will be Friday evenings as allocated.

17.2.2.1.5.

Reserve dates for knock out games will be made available by the Board where the Board deems possible.

17.2.2.2.

The Finals Day

17.2.2.2.1.

The venue of the final will be determined by the drawing of lots between the 4 competing clubs unless the Board resolves otherwise prior to the start of GMCL20 in any year

17.2.2.2.2.

A Reserve date will be made available for Finals Day

GMCL Rules Reviewed & Updated February 2024

 

17.3.

GMCL20 – Matchday information

17.3.1.

GMCL20 – Umpires & Payment

17.3.1.1.

Umpires will be appointed by the Greater Manchester Cricket League Umpires Association.

17.3.1.1.1.

Umpires' fees are to be paid prior to the commencement of the game, half by the home team and half by the away team.

17.3.1.1.2.

Fees are £30.00 for each Umpire in a game which is commenced: £15.00 if the game is called off before commencement and Umpires are present at the ground:

17.3.1.1.3.

no fee will be paid if the game is cancelled earlier so that Umpires have not been required to travel.

17.3.2.

GMCL20 - Equipment

17.3.2.1.

Sightscreens

17.3.2.1.1.

Sightscreens must be white.

17.3.2.2.

Match Balls.

(This section updated Winter 23/24)

17.3.2.2.1.

The approved match ball is the league stamped Pink Windsor or Pink Magna and games must be started with a new or nearly new ball.

17.3.2.2.1.1

These names will change if there is a change in supplier

17.3.2.2.2.

Each Club shall supply a match ball of suitable quality plus two suitable spares.

17.3.2.2.3.

The balls are to be presented to the Umpires for approval before the toss.

17.3.3.

GMCL20 - Scoring and Result

17.3.3.1.

The scoring and result submission procedure will follow that for normal GMCL games, using the cricHQ app

17.3.3.1.2.

All games must be scored “live” and the ball by ball score displayed on the GMCL Match Centre

 

GMCL Rules Reviewed & Updated February 2024

 

17.4.

GMCL20 – Weather Issues

17.4.1.

GMCL20 – Weather - Early Cancellation

17.4.1.1.

When there is bad weather on match day

17.4.1.1.1.

and it is evident that a match will not be able to be played

17.4.1.1.2.

the Home Club may contact the Visiting Club who may then elect to agree that the match be cancelled or if nearby, they may choose to send a representative to view and consider the fitness for play of the ground.

17.4.1.2.

If both Clubs agree to the cancellation of the match the Home Club shall immediately notify the Umpires T20 Appointments Secretary, no later than 4p.m. on match day

17.4.1.2.1.

via email or text (umpirecompliance@gtrmcrcricket.co.uk 07864 545746) in order that the Umpires may be advised not to travel.

17.4.1.2.2.

In the knockout stages, if the distance is too great for a club representative to attend then the services of the GMCLUA Umpires weather panel may be considered.

17.4.2.

GMCL20 - Captains’ Agreement

17.4.2.1.

If both Captains agree prior to the commencement of a match

17.4.2.1.1.

If there is agreement that weather is likely to intervene during the match, the captain’s may agree to start the match as a reduced number of overs match providing that a minimum number of 5 overs is to be received by each Club.

17.4.2.1.2.

In those circumstances the game as agreed between the Captains may start at any time which allows the agreed number of overs together with a reduced interval of 10 minutes to be completed by 9pm.

17.4.2.1.3.

Should weather intervene and make the agreement impossible to achieve then the match must either be abandoned, or the overs reduced in accordance with these rules.

17.4.3.

GMCL20 – Weather – Start of match delayed

17.4.3.1.

The maximum game time is 2 hrs 45 mins (2 innings of 1hr 15mins plus 15 mins interval)

17.4.3.2.

The latest finishing time is therefore 9pm

17.4.3.2.1.

When playing time has been lost the revised total number of overs for the game (time already played and time still available) should be based on a rate of 4 mins per over in the total time available for play.

17.4.3.2.2.

Any changes to the overs before or during the first innings of the match should ensure, that both teams have the opportunity to bat for the same number of overs

17.4.3.2.3.

Should calculations regarding numbers of overs result in a fraction of an over, the fraction shall be rounded up.

17.4.3.2.4.1

New Start Time 6:18 p.m.- 19 overs

17.4.3.2.4.2

New Start Time 6:36 p.m.- 18 overs

17.4.3.2.4.3

New Start Time 6:34 p.m.- 17 overs

17.4.3.2.4.4

New Start Time 6:42 p.m.- 16 overs

17.4.3.2.4.5

New Start Time 6:50 p.m.- 15 overs

17.4.3.2.4.6

New Start Time 6:58 p.m.- 14 overs

17.4.3.2.4.7

New Start Time 7:06 p.m.- 13 overs

17.4.3.2.4.8

New Start Time 7:14 p.m.- 12 overs

17.4.3.2.4.9

New Start Time 7:22 p.m.- 11 overs

17.4.3.2.4.10

New Start Time 7:30 p.m.- 10 overs

17.4.3.2.4.11

New Start Time 7:38 p.m.- 9 overs

17.4.3.2.4.12

New Start Time 7:46 p.m.- 8 overs

17.4.3.2.4.13

New Start Time 7:54 p.m.- 7 overs

17.4.3.2.4.14

New Start Time 8:02 p.m.- 6 overs

17.4.3.2.4.15

New Start Time 8:10 p.m.- 5 overs

17.4.3.3.

No game can start after 8:10pm

17.4.3.3.1.

Where there is no play then a GMCL20 game can be rescheduled to any reserve date available as long as this is suitable for both teams

17.4.4.

GMCL20 – Weather – Delay during first innings

17.4.4.1.

Weather delay or interruptions to the innings of the team batting first.

17.4.4.1.1.

When playing time has been lost during the first innings the revised total number of overs for the game (time already played and time still available) should be based on a rate of 4 mins per over in the total time available for play. Should calculations regarding numbers of overs result in a fraction of an over, the fraction shall be rounded up.

17.4.4.2.

Any changes to the overs before or during the first innings of the match should ensure, that both teams have the opportunity to bat for the same number of overs.

17.4.4.2.1.

The team batting second shall not bat for a greater number of overs than the first team unless the first innings ended in less than the allocated overs.

17.4.4.3.

To calculate the revised number of overs available for the game the umpires must total

17.4.4.3.1.

All time lost before the start of the game (6:15pm to time of actual start) plus

17.4.4.3.2.

All time lost in all breaks during the first innings and use the chart below to calculate overs remaining available

17.4.4.3.3.

Time Lost & Revised Overs available to both Sides

17.4.4.3.3.1

8 Minutes Lost - Revised overs 18 per side

17.4.4.3.3.2

16 Minutes Lost - Revised overs 17 per side

17.4.4.3.3.3

24 Minutes Lost - Revised overs 16 per side

17.4.4.3.3.4

32 Minutes Lost - Revised overs 15 per side

17.4.4.3.3.5

40 Minutes Lost - Revised overs 14 per side

17.4.4.3.3.6

48 Minutes Lost - Revised overs 13 per side

17.4.4.3.3.7

56 Minutes Lost - Revised overs 12 per side

17.4.4.3.3.8

64 Minutes Lost - Revised overs 11 per side

17.4.4.3.3.9

72 Minutes Lost - Revised overs 10 per side

17.4.4.3.3.10

80 Minutes Lost - Revised overs 9 per side

17.4.4.3.3.11

88 Minutes Lost - Revised overs 8 per side

17.4.4.3.3.12

96 Minutes Lost - Revised overs 7 per side

17.4.4.3.3.13

104 Minutes Lost - Revised overs 6 per side

17.4.4.3.3.14

112 Minutes Lost - Revised overs 5 per side

17.4.4.4.

If the overs available per side

17.4.4.4.1.

are less than the overs already faced in the first innings, then the second innings must be reduced by the excess and DLS applied, unless less than 5 overs remaining in which case the game is abandoned.

17.4.4.4.2.

are the same as the overs already faced in the first innings, then the first innings ends and the second innings starts after a 10 minute break with the same overs and DLS revised target applied

17.4.4.4.3.

exceed the overs already faced in the first innings, then the first innings continues up to the available overs per side.

17.4.4.5.

Where there has been any change to the overs after the start of the game

17.4.4.5.1.

the second innings will begin with a Revised target as set by the cricHQ app using built in D/L/S system

17.4.5.

GMCL20 – Weather – Delay before or during second innings

17.4.5.1.

The umpires should record the start time for the second innings after the completion of the first innings with a 15 minute break if no interruption or threat of rain, otherwise 10 minutes

17.4.5.2.

Where side batting first did not use their available overs

17.4.5.2.1.

For example where the side batting first had no delays of interruptions so had all 20 overs available but were bowled out in 15.4 or where they had delays and interruptions and only had 15 overs available but were bowled out in 10.2. In both examples there are 4 unused overs.

17.4.5.2.2.

The overs not used can give a time credit for the second innings should overs be lost after the interval. The time credit for 4 overs x 4 minutes = 16 minutes.

17.4.5.2.3.

Where a delay or interruption to the second innings occurs then the umpires should total all the time lost and deduct any credit from the first innings to determine the Nett time lost and use this chart to determine the overs lost.

17.4.5.2.3.1

4 Minutes Lost - 1 over lost

17.4.5.2.3.2

8 Minutes Lost - 2 overs lost

17.4.5.2.3.3

12 Minutes Lost - 3 over lost

17.4.5.2.3.4

16 Minutes Lost - 4 overs lost

17.4.5.2.3.5

20 Minutes Lost - 5 overs lost

17.4.5.2.3.6

24 Minutes Lost - 6 overs lost

17.4.5.2.3.7

28 Minutes Lost - 7 overs lost

17.4.5.2.3.8

32 Minutes Lost - 8 overs lost

17.4.5.2.3.9

36 Minutes Lost - 9 overs lost

17.4.5.2.3.10

40 Minutes Lost - 10 overs lost

17.4.5.2.3.11

44 Minutes Lost - 11 overs lost

17.4.5.2.3.12

48 Minutes Lost - 12 overs lost

17.4.5.2.3.13

52 Minutes Lost - 13 overs lost

17.4.5.2.3.14

56 Minutes Lost - 14 overs lost

17.4.5.2.3.15

60 Minutes Lost - 15 overs lost

17.4.5.2.4.

Should the innings be reduced to less than 5 overs the game should be abandoned.

17.4.5.2.5.

A rescheduled time for the close of play will be fixed by applying a rate of 4 minutes per over in respect of each over already bowled and/or rescheduled. This calculation should not cause the match to finish earlier than the time that was set for the cessation of play at the commencement of the second innings.

17.4.5.3.

Where side batting first used all their available overs

17.4.5.3.1.

Where a there are one or more delays or interruptions to the second innings occurs then the umpires should total all the time lost to determine the total time lost and use this chart to determine the overs lost.

17.4.5.3.1.1

4 Minutes Lost - 1 over lost

17.4.5.3.1.2

8 Minutes Lost - 2 overs lost

17.4.5.3.1.3

12 Minutes Lost - 3 over lost

17.4.5.3.1.4

16 Minutes Lost - 4 overs lost

17.4.5.3.1.5

20 Minutes Lost - 5 overs lost

17.4.5.3.1.6

24 Minutes Lost - 6 overs lost

17.4.5.3.1.7

28 Minutes Lost - 7 overs lost

17.4.5.3.1.8

32 Minutes Lost - 8 overs lost

17.4.5.3.1.9

36 Minutes Lost - 9 overs lost

17.4.5.3.1.10

40 Minutes Lost - 10 overs lost

17.4.5.3.1.11

44 Minutes Lost - 11 overs lost

17.4.5.3.1.12

48 Minutes Lost - 12 overs lost

17.4.5.3.1.13

52 Minutes Lost - 13 overs lost

17.4.5.3.1.14

56 Minutes Lost - 14 overs lost

17.4.5.3.1.15

60 Minutes Lost - 15 overs lost

17.4.5.3.2.

Should the innings be reduced to less than 5 overs the game should be abandoned.

GMCL Rules Reviewed & Updated February 2024

 

17.5.

GMCL20 - Over-Rate Penalties

17.5.1.

GMCL20 – Required Over Rates

17.5.1.1.

In a match in which there is no delay or interruption

17.5.1.1.1.

In a match in which there is no delay or interruption all sides are expected to be in position to bowl the first ball of the last of their 20 overs within 1 hr 15 minutes playing time.

17.5.1.1.2.

In the event of them failing to be ready to bowl the first ball of the last over within the 1 hr 15 time limit, the batting side will be credited with penalty runs for every whole over that has not been bowled.

17.5.1.2.

Penalty Runs for Slow Over Rate

17.5.1.2.1.

The penalty runs for each whole over that has not been bowled will be equal to those runs scored by the batting side in the over (up to that point) in which they scored most runs.

17.5.1.2.2.

This Rule will apply to both innings of the match. If the side batting second is credited with runs in this way and this consequently takes their score to or past their victory target, then the match shall be deemed to be won by the side batting second.

17.5.1.2.3.

All penalties in this regard will be imposed immediately the ball first becomes dead after the scheduled cessation time for the innings.

17.5.1.3.

If the innings is terminated before the scheduled cut-off time, no over-rate penalty shall apply.

17.5.1.3.1.

If the innings is delayed or interrupted

17.5.1.3.2.

The Umpires shall inform the fielding team Captain when taking the field for the first time and on every subsequent occasion if play is interrupted by the weather, the scheduled cessation time for that innings.

17.5.1.3.3.

The Umpires will inform the fielding Captainand the batters of any time allowances as and when they arise. (This cannot be changed after the resumption of play or the end of the game).

17.5.1.3.4.

All sides are expected to be in position to bowl the first ball of the penultimate over before the revised cessation time for that innings and in default penalty runs will be awarded as above.

17.5.1.4.

Should Penalty runs be added at any time the scorers should be advised immediately so that they may update the CricHQ scorecard before submission.

17.5.2.

GMCL20 - Application of the over rate penalties

17.5.2.1.

Umpires shall apply the penalty run Laws for time wasting especially strictly

17.5.2.1.1.

bearing in mind that conditions for play are likely to be difficult by 9pm.

17.5.2.1.2.

This is the only penalty for a slow over-rate.

17.5.2.2.

For the purpose of net run-rate calculations in the Group Stage, any runs accrued through application of this clause shall be included in calculations.

GMCL Rules Reviewed & Updated February 2024

 

17.6.

GMCL20 – Determining the Result

17.6.1.

GMCL20 – Result when there is no weather interruption after play has commenced (full game or reduced game)

17.6.1.1.

In a GMCL20 Group / Pool Stage match where there is no weather interruption after commencement, D/L/S does not come into play because both sides have had the opportunity of batting for the same agreed number of overs so,

17.6.1.1.1.

the team scoring the higher number of runs (including any penalty runs imposed) shall be the winner however,

17.6.1.1.2.

In the event of the scores being level in a game in a Group / Pool Stage (including any penalty runs imposed),no account shall be taken of wickets lost and so the match is to be recorded as tied, each team shall be awarded two points.

17.6.1.2.

In a GMCL20 Knockout Stages or Final match, where there is no weather interruption after commencement, D/L/S does not come into play because both sides have had the opportunity of batting for the same agreed number of overs so,

17.6.1.2.1.

the team scoring the higher number of runs (including any penalty runs imposed) shall be the winner however,

17.6.1.2.2.

In the event of the scores being level (including any penalty runs imposed) the team losing fewer wickets shall be the winner.

17.6.1.2.2.1.

If the result cannot be decided on wickets in the KO Stages and Final, the winner shall be the team with the higher score after 5 overs (including any penalty runs imposed in those overs),or if still equal after 4 overs, or if still equal after 3 overs etc. 

17.6.1.2.2.2.

If this still fails to achieve a result then in the Knockout Stages including the semi-finals on finals day (but not the Final) there will be a bowlout (and in the exceptional circumstances this is not possible on the day/night concerned then there will be a coin toss).

17.6.1.2.2.3.

If this still fails to achieve a result then in the Final only then the teams will be joint winners. A coin toss will determine which team progresses to any relevant ECB competition

17.6.1.3.

Under no circumstances should a game in GMCL20 competitions where there is any play be scheduled for a replay.

17.6.2.

GMCL20 – Result when there is a weather interruption after play has commenced and time is lost after commencement.

17.6.2.1.

The D/L/S method will be applied to all games affected by a weather interruption at any time after the first ball is bowled to determine the winner,

17.6.2.2.

When there is a weather interruption after play has commenced and time has been lost, a D/L/S Revised target will have been set for the 2nd innings by cricHQ  

17.6.2.2.1.

If the team batting second scores the revised target within the available overs, they will be deemed the winner

17.6.2.2.2.

If the team batting second scores one less than the revised target in the Group Stages

17.6.2.2.2.1.

the game will be recorded as a tie, two points each

17.6.2.2.3.

If the team batting second scores one less than the revised target in the Knockout Stages or Final

17.6.2.2.3.1.

Then the game is tied but must go to a bowlout because the innings are unequal in length or format. Such games are not determined by wickets lost.

17.6.2.2.3.2.

If, in exceptional circumstances, a bowl out is not possible then the winner will be decided on the day/night by the toss of a coin,

17.6.2.2.4.

If the team batting second score less than the tie score within the available overs, they will lose the game

17.6.2.3.

Where the game ends because weather stops the game before a result is achieved and no further play is possible, D/L/S Par comes into play where more than 5 overs have been bowled in the 2nd Innings.

17.6.2.3.1.

After the scorers have entered the details of the final ball bowled the cricHQ app will display the D/L/S Par score

17.6.2.3.2.

If the team batting second has scored more runs than the Par score at that point, they will be deemed the winner

17.6.2.3.3.

If the team batting second exactly matches the D/L/S Par score in the Group Stages the game will be recorded as a tie,2 points each

17.6.2.3.4.

If the team batting second exactly matches the D/L/S Par score in the Knockout Stages or Final then the game is tied but must go to a bowl out because the innings are unequal in length or format.

17.6.2.3.5.

If the team batting second score less than the D/L/S Par, they will lose the game

17.6.2.4.

Where the game ends because weather stops the game and no further play is possible and less than 5 overs have been bowled

17.6.2.4.1.

in the Group Stages the game will be recorded as abandoned, one point each

17.6.2.4.2.

in the Knockout Stages or final then the game must go to a bowl out and the rules for bowl outs in Rule 19.14 shall apply

17.6.2.5.

Under no circumstances should a game in GMCL20 competitions where there is any play be scheduled for a replay

GMCL Rules Reviewed & Updated February 2024

 

17.7.

GMCL20 – In-Play Rules

17.7.1.

GMCL20 – No balls in GMCL20 competition

17.7.1.1.

The no ball rules for GMCL20 are as per league cricket plus

17.7.1.1.1.

There shall be no more than one Short Pitched Delivery per over and a breach will result in the awarding of a no ball.

17.7.1.1.2.

But note that every ball, having pitched, that passes above shoulder height of the batter when standing upright at the crease, shall be called "No-Ball and

17.7.1.1.3.

no balls may be called for breaches of the fielding restriction rules,

17.7.1.2.

The penalty for a no ball will be 2 runs added to the batting team’s total and a free hit (regardless of the reason why the no ball has been called)

17.7.1.2.1.

A free hit after any No Ball is for whichever batter is facing it.

17.7.1.2.2.

If the delivery for the free hit is not a legitimate delivery (any kind of no ball or a wide ball),then the next delivery will also become a free hit for whichever batter is facing.

17.7.1.2.3.

For any free hit, the striker can be dismissed only under the circumstances that apply for a no ball even if the delivery for the free hit is called wide ball.

17.7.1.2.4.

Field changes are not permitted for free hit deliveries unless there is a change of striker

17.7.1.2.4.1.

except that in all circumstances, any fielder within 15 yards of the striker may retreat to a position on the same line no more than 15 yards from the striker.

17.7.1.2.5.

The Umpires will signal a free hit by (after the normal No Ball signal) extending one arm straight upwards and moving it in a circular motion.

17.7.2.

GMCL20 – Wide Ball Interpretation

17.7.2.1.

Umpires are instructed to apply a very strict and consistent interpretation in regard to “Wides” to prevent negative bowling wide of the wicket.

17.7.2.1.1.

A penalty of one run for a Wide shall be scored.

17.7.2.1.2.

This penalty shall stand in addition to any other runs which are scored or awarded.

17.7.2.1.3.

Any ball passing behind the striker, from where that batter is standing or from a normal guard position that subsequently passes wide of leg stump shall be called "Wide".

17.7.2.1.4.

Any ball passing too wide of the off stump to allow the batter  from where that batter is standing, or from a normal guard position, to play a normal cricket shot, shall be called "Wide".

17.7.3.

GMCL20 – Timed Out

17.7.3.1.

Batters must be ready

17.7.3.1.1.

The incoming batter is expected to be ready to make way to the wicket immediately and is expected to jog to the wicket.

17.7.3.1.2.

The incoming batter must be in position to take guard or for the batting partner to be ready to receive the next ball within 1 minute of the fall of the previous wicket or a retirement.

17.7.4.

GMCL20 – Fielding Restrictions

17.7.4.1.

There are tight fielding restrictions in GMCL20

17.7.4.1.1.

At the instant of delivery there shall not be more than five fielders on the leg side.

17.7.4.2.

In a full 20 over game

(This section updated Winter 23/24)

17.7.4.2.1.

For the first 6 overs only of each innings (the “PowerPlay”),at the instant of delivery only two fielders are permitted to be outside an area bounded by two semi-circles centred on each middle stump (each with a radius of 25 yards) and joined by a parallel line on each side of the pitch (the fielding circle). The fielding circle should be marked by white plastic or rubber (but not metal) discs.

17.7.4.2.2.

For the remaining overs of each innings a maximum of 4 fielders are permitted to be outside the fielding circle at the instant of delivery.

17.7.4.3.

In a reduced overs game

17.7.4.3.1.

Where the innings is reduced the “PowerPlay” overs shall be as follows: -

17.7.4.3.1.1.

5-8 overs in the innings – 2 PowerPlay overs,

17.7.4.3.1.2.

9-11 overs in the innings – 3 PowerPlay overs

17.7.4.3.1.3.

12-14 overs in the innings – 4 PowerPlay overs

17.7.4.3.1.4.

15-18 overs in the innings - 5 PowerPlay overs

17.7.4.3.1.5.

19 overs in the innings – 6 PowerPlay overs

17.7.4.3.2.

If following an interruption, on resumption the total number of Field Restriction or “PowerPlay” overs for the innings has already been exceeded, then there will be no further Field Restriction or “PowerPlay” deliveries bowled in the innings. Note that this is the only circumstance under which the Field Restriction status can be changed during an over.

17.7.4.4.

In the event of an infringement of any of the above fielding restrictions or the more than 2 behind square rule, the striker’s end Umpire shall call and signal ‘No Ball’.

17.7.4.4.1.

If the Umpire does not call the no ball, either batter may draw the matter to that Umpire’s attention immediately the ball becomes dead.

17.7.4.4.2.

If the striker’s end Umpire is able to verify the breach, the umpire  shall call and signal No Ball.

17.7.4.4.3.

If the striker’s end Umpire is unable to verify the breach, then the umpire shall confirm that the events of the delivery shall be unchanged.