Greater Manchester Cricket League | Est 2016

 
 
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Greater Manchester Cricket League | Est 2016

 
 
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Junior Rules

 
 

 

Clarification Requests or Corrections should be e-mailed to the league e-mail account stating “Junior Rules” in the Subject line. juniors@GtrMcrCricket.co.uk

1. General

  1. The GMCL junior leagues shall be known throughout these Junior Rules as the Junior League and the GMCL junior cup competitions shall be known as the Junior Cup and collectively as Junior Cricket.
  2. All Junior Cricket will be played in accordance with the Laws of cricket as set down by the MCC/ ECB and GMCL rules except where these have been varied by these Junior Rules.
  3. Nothing herein shall affect junior cricket not administered by the GMCL.
  4. Amendments to the Junior Rules shall be made by the Junior Cricket Committee and announced at the Junior Cricket AGM. 
  5. The Junior Cricket Committee shall have the authority to make rulings in respect of any matters not adequately addressed by the Junior Rules
  6. A failure to comply with the Junior Rules or any ruling or direction of the Junior Cricket Committee may lead to disciplinary action against the Club or player concerned, in accordance with the decision of the Junior Cricket Committee or the GMCL Board.  

2. Structure

  1. Junior Cricket shall be managed by the Junior Cricket Committee and overseen by the GMCL Board.  The Junior Cricket Committee may delegate tasks and roles as necessary.
  2. The junior team managers at each club shall be responsible for the day to day running of Junior Cricket and completion of fixtures.
  3. Where possible the Junior League shall run on a 14 week term, ending prior to the school summer holidays.  The optional Junior Cup will run upon the conclusion of the Junior League, subject to sufficient interest/entries. 
  4. For the first half of the season the Junior League shall be organised on a geographical basis, between East and West and sub-dividing those areas as appropriate according to clubs’ entries.  Subject to sufficient numbers in a given age group and area, in the second half of the season teams shall be arranged into Performance Leagues (still within the East and West areas) according to the clubs’ standings following the geographical leagues.  The Junior Cricket Committee shall retain a full discretion to make arrangements considered to be in the best interests of the Junior League, its participating clubs and junior players.  

3. Code of conduct & the Spirit of Cricket

  1. The following provisions of this Article 3, drawn from the ECB “code of conduct” and “spirit of cricket” will apply to all Junior Cricket
  2. The ECB and the GMCL are committed to maintaining the highest standards of behaviour and conduct in Junior Cricket.
  3. Cricket is a game that owes much of its unique appeal to the fact that it should be played not only within its laws, but also within the spirit of the game. Any action, which is seen to abuse this spirit, causes injury to the game itself. The major responsibility for ensuring the spirit of fair play rests with the captains (in the ECB Code of Conduct). Within Junior Cricket, this major responsibility will rest with team managers, not with captains.
  4. Team managers and umpires set the tone for the conduct of a cricket match, but every player is expected to make an important contribution to this.
  5. Players and team officials must at all times accept the umpire’s decision. Players must not show dissent at the umpire’s decision or react in a provocative or disapproving manner towards another player or spectator.
  6. Players and team officials shall not intimidate assault or attempt to intimidate or assault an umpire, another player or a spectator.  There is no place for any act of violence on the field of play or in any way connected to Junior Cricket.
  7. Players and team officials shall not use crude/ and or abusive language (known as sledging) nor make offensive gestures or hand signals nor deliberately distract an opponent.
  8. Players and team officials shall not make racially abusive comments nor indulge in racially abusive actions against fellow players, officials, members and supporters.
  9. Clubs must take adequate steps to ensure the good behaviour of their members and supporters towards players and umpires.
  10. In the event of any player failing to comply with the instruction of an umpire, criticising his decision by word or action, showing dissent or generally behaving in a manner which might bring the game into disrepute, the umpire concerned shall in the first instance report the matter to the other umpire and to the player’s team manager, requesting the latter to take action.
  11. The Junior Cricket Committee shall be responsible for enforcing discipline and imposing sanctions, where necessary.

4. Fair and Unfair Play

  1. According to the laws the umpires are the sole judges of fair and unfair play. The umpires may intervene at any time, and it is the responsibility of the team manager to take action where required.
  2. Umpires are authorised to intervene in cases of:
    i)    Time wasting
    ii)    Damaging the pitch
    iii)    Dangerous or unfair bowling
    iv)    Tampering with the ball
    v)    Any other action they deem to be unfair.
  3. The Spirit of the game involves respect for:
    i)    Your opponents
    ii)    Your own captain and team
    iii)    The role of the umpire
    iv)    The games traditional values
  4. It is against the Spirit of the game:
    i)    To dispute an umpire’s decision by word, action or gesture
    ii)    To direct abusive language towards and opponent or umpire
  5. To indulge in cheating or any sharp practice, for instance:
    i)    To appeal knowing the batsman is not out
    ii)    To advance toward the umpire in an aggressive manner when appealing
    iii)    To seek to distract an opponent either verbally or by harassment with persistent clapping or unnecessary noise under the guise of enthusiasm and motivation on one’s own side.

 

 

 

Clarification Requests or Corrections should be e-mailed to the league e-mail account stating “Junior Rules” in the Subject line. juniors@GtrMcrCricket.co.uk

5. Player Eligibility

  1. Players must hold membership of the club or clubs for which they play.
  2. Juniors may play in other clubs’ Senior sides to aid their development but may only play in one club’s Senior sides in any given season unless taking advantage of the loan system rules where the emphasis is on a short-handed team being able to put a full team out by loaning players from other clubs - see Senior Rules for this system. It will be assumed that in events of this nature senior sections will have followed the senior rules procedures associated with the loaning of players.
  3. Players may only be loaned from Clubs whose Senior First XI play in the GMCL. Therefore, juniors who play Senior Cricket for a club in another league structure cannot play Junior Cricket in the GMCL
  4. Any use of loan players between GMCL clubs must be agreed by the opposition team managers before the match is played. In the event loan players are being used and team managers do not agree to play the game as a competitive fixture, the game is forfeited by the team using the loan player(s) and can be played as a friendly fixture. In the event both teams are using loan player(s),the match is deemed abandoned and can be played as a friendly fixture unless both team managers agree to play the game as a competitive fixture.
  5. Subject to the following rule 6, no player may play for more than one GMCL club in any Junior Cricket during the same season unless the player has transferred in accordance with the GMCL transfer rules.  Notwithstanding a formal transfer, a junior player may not play for more than one GMCL club in a Junior Cup.  A junior player may also play in other leagues and cups.
  6. Where a combined team made up of GMCL clubs is declared and entered prior to the start of the season players are permitted to play for that combined team and for their home club at another age group for which they are eligible.
  7. Junior Players who play in GMCL and other leagues can only play for the inter-league side in which their Senior First XI play. 

6. Registration of Teams and Junior Players and Transfer of Junior Players

  1. Prior to each playing season clubs must submit their entries for teams to be entered into the Junior League by the deadline published by the Junior Cricket Committee, together with the details of the managers and junior coordinator.   Clubs must submit their entries into the Junior Cup by the published deadline.   For entry into the Junior Cups the team must also play in the age group Junior League.
  2. Entries received after the published deadline may result in the teams not being entered into the respective competition, though every reasonable effort will be made accommodate late entries.
  3. Once a club has committed to play in an age group it must fulfil all the fixtures.
  4. Junior League and Junior Cup fixtures will be produced and published as soon as possible following the deadline for submission of entries by clubs, on a date fixed by the Junior Cricket Committee and published to clubs.
  5. All Junior players shall be registered on CricHQ with their club.  Registration shall include a full name and player profile.  Junior players playing only Junior Cricket may elect not to include a photograph in their profile but all Junior players also playing senior GMCL cricket must include a photograph when registering.  Only registered players shall be permitted to take part in Junior Cricket.  or their Senior first XI must play in the GMCL.

13. Bowling

  1. The ECB fast bowling directive will apply in all matches, to all players.
  2. Concerns have been raised regarding the safety of players if the shorter ECB pitch lengths introduced in 2019 are fully implemented.  Some age-group bowlers are prematurely developed or playing at Elite Performance level and in such cases bowling from the reduced distance may increase the chance of injury or fear of injury to the batter. With this in mind fast bowlers playing at representative level (District, Inter-League, and County) should bowl from the traditional bowling mark for each age group (u11s = 19 yards and u13s 21 yards).  Furthermore, if either coach believes that the safety of players is endangered by a bowler not playing representative cricket they may request that he/she also bowl from the extended mark. To accommodate these adjustments, team managers and groundsmen should give consideration to additional crease markings, bowling from one end only and using spring-back stumps that can be readily moved as required.  

14. Fielding / Wicket Keeping

  1. All wicket keepers will wear a helmet when standing up to the stumps when keeping wicket in matches and in practice. Under 9 wicket keepers must wear a helmet at all times if a hard ball is being used.
  2. At under 9, 11, 13 all fielders standing in front of the batman must be a minimum of 10 metres (11 yards) from the bat when the batmen strikes the ball. At Under 15 and 18 fielders must be a minimum of 7.3 metres (8 yards) away. Should a player come within the restricted distance, the umpire must stop the game immediately and instruct the fielder to move back. This distance applies even if the player is wearing a helmet.

15. Batters

  1. All batters must wear a helmet when batting against a hard cricket ball in matches and in practice. Due regard should be given to the latest ECB guidance on cricket helmets.

 10. Age Group Determination

  1. Players must be under the age group age at midnight on 31 August in the calendar year preceding the playing season to compete in the relevant Junior Cricket age group. Use of an overage player must be agreed by the opposition team manager before the match is played. In the event that the team managers cannot agree to play the game as a competitive fixture, the game is forfeited by the team using the overage player(s) and the game is played as a friendly fixture. In the event both teams are using overage player(s),the match is deemed abandoned and can be played as a friendly fixture unless both team managers agree to play the game as a competitive fixture.
  2. Girls may be aged up to one year older than the age group in which they play.

7. Match Arrangements

  1. Junior League fixtures should be played on the dates assigned to them in the fixture list and as published within CricHQ.  To avoid fixture congestion the expectation is that Junior League fixtures lost due to weather shall not be re-arranged, however, by agreement of both team managers and the Junior Cricket Committee this can be acceptable.  Junior League fixtures  re-arranged by agreement, for whatever reason, must be completed by the final published play date.   Where a Junior League fixture is re-arranged and the revised date is finally lost due to weather or other extenuating circumstances then the outcome that would have applied in respect of the original game shall stand.  For example, a game re-arranged due to weather and eventually lost shall be a tie with the points shared and a game re-arranged due to one sides inability to fulfil the original fixture and finally lost due to weather shall mean the points awarded to the side willing to play on the original date.  In the event that the clubs cannot agree upon the result the Junior Cricket Committee shall decide.
  2. A minimum of seven players are required to start a game (excluding under 9 and 11’s) and a minimum of 30 minutes after the scheduled starting time must elapse before the opposing team may claim the game.
  3. In any given season until 21st May and after 1st August, there will be a cut off time for the 1st innings of 7.20pm to alleviate the problem of late starts and bad light. Provided a minimum of 10 overs have been bowled, whichever over is in progress at this time shall be completed, the second innings will consist of an equal number of overs with no additional bowling restrictions.
  4. Notwithstanding the preceding paragraph, teams may agree a reduction in overs prior to the commencement of a game to avoid games finishing in the dark.
  5. In all Junior Cricket matches the umpires shall decide if a game should start or continue when there is doubt with regards to the pitch or weather. If the umpires disagree then the status quo shall be maintained. Umpires should at all times bear in mind the safety of the players, and the damage likely to be caused to the pitch and to the club’s square if play starts or continues in adverse weather conditions.
  6. Excepting Junior Cup finals, which must be played on grass pitches, all Junior Cricket may be played on an artificial wicket if the home club so wishes.  The visiting club should be notified of the use of an artificial wicket at least 24 hours before the fixture is played.  Team managers shall ensure that all players have appropriate footwear (no metal spikes) for an artificial wicket.
  7. All grass pitches for hardball cricket are to be prepared on the club squares. 
  8. For under 11s, 13s and 15s the Junior Cup Semi Finals and Finals will be played on a Finals Day. For the under 18s the Semi Finals and Finals shall be played on separate days. The GMCL will provide umpires for these matches.
  9. Match cancellations are for weather/pitch reasons only and should be communicated to the opposition in sufficient time to prevent travel where possible. Junior Cup fixtures lost for such reason must be rearranged within the play-by date.
  10. All Junior fixtures are to be completed at least 1 hour before the start of a scheduled Senior match.
  11. Away sides can offer to host a Junior Cup fixture if the home side cannot find a suitable date due to pitch availability.
  12. Where one team believes that the opposition are refusing to play or replay a game within the required play-by date, that team can appeal to the Junior Cricket Committee for the award of the win points. 
  13. Junior matches affected by over runs or reserve days of Senior GMCL cup competitions may re-arrange affected fixtures, always within the required play-by dates.
  14. Clubs fulfilling rounds of LCB or ECB competitions may re-arrange affected fixtures, with their opponents selecting the alternative date and venue. The age group secretaries/administrators need to be informed once these have been fixed.
  15. Substandard Umpiring, Junior facilities, pitch or playing area shall be reported to the Junior Cricket Committee.

8. Umpires & Scorers

  1. Each club is responsible for appointing a competent scorer and umpire for each match, with any regular persons having received some form of training to enable them to carry out their duties effectively.
  2. From the under 11 age group upwards scorers shall use the cricHQ system for all matches and this shall be done with the scoring app(wherever possible scorers are encouraged to “live” score) , and scores uploaded no later than 24 hours from the end of the match.  It shall be the home team’s responsibility to ensure that results are uploaded, where necessary following up with the opposition scorer.
  3. Where clubs have My Action Replay or similar live-streaming facilities for streaming video of fixtures they must obtain permission from the opposition manager to stream the game.  This is a safe-guarding issue.

 

16. Rules for under 9 cluster tournaments

  1. Games will normally be played on Monday evening, with a prompt 6 pm start with 4 (or 6) teams assembling and playing a round robin format with two (or three) pitches cut on the outfield to play two (or three) matches at the same time. Each team plays 2 matches per match day. Its effectively a mini stand-alone Tournament and most host teams put complimentary food on post-match.

  2. Pitch 15 yards

  3. Boundaries maximum 30 yards

  4. Junior size stumps 

  5. Youth incrediball unless both sides agree to hard ball or kwik cricket ball 

  6. 6 a side pairs cricket, 3 overs per pair, bowlers have no compulsion to bowl and have a maximum of 3 overs.

  7. The wicket keeper may bowl.

  8. Each match duration 9 overs, maximum of 8 balls per over. Pairs change at end of over 3 and 6.

  9. Unlimited lives with each life results in the loss of 4 runs from the total. On the fall of a wicket the batsmen change ends except on last ball of over. In the event of a run out the striker shall return to the non-strikers end irrespective of who was actually run out. 

  10. Each wicket loses 4 runs, matches start on 200, winner is team with most runs after deducting for fall of wickets.

  11. Double bounce no balls, above waist no balls and wides count as 1 extra run.

17. Rules for under 11 Pairs Softball cricket 

  1. Games will normally be played on Sunday mornings, with a prompt 9.45am start although some teams may choose other days.  The pitch shall be 17 yards, boundaries a maximum of 35 yards and Youth incrediball unless both sides agree to hard ball or kwik cricket ball.

  2. Boundaries maximum 35 yards

  3. There will be 8 players per team.

  4. Duration of 16 overs, pairs change after over 4, 8 and 12 overs. Maximum 8 ball overs, bowlers have no compulsion to bowl but have a maximum of 3 overs.

  5. The wicket keeper may bowl.

  6. In the event of any team being unable to field 8 players whether at the commencement of the game or due to injury during the game there will be no forfeiture, but the opposition will have the option to choose the player(s) who make up the final pair and bowl any outstanding overs. We recommend ‘lending’ fielders to make up the fielding side.

  7. Batsmen shall have unlimited ‘lives’ but each ‘life’ shall result in 6 runs being deducted from the total. No batsman who is out for any reason shall face the next ball. Batsmen shall change ends at the fall of a wicket, except on the last ball of an over.

  8. Matches start on 200, and the winner is the team with most runs after the deductions for the fall of wickets.  In the event that the scores are equal the winner shall be the team losing the least wickets.  If the wickets are equal the game shall be a draw.  

  9. No lbw’s. Double bounce no balls, above waist no balls and wides count as 1 extra run.  No player may be dismissed bowled by a delivery that bounces more than once.  

18. Rules for under 11 Pairs Hardball cricket 

  1. Games will normally be played on a Wednesday evening, with a prompt 6.15 pm start.  The pitch shall be 17 yards, boundaries a maximum of 35 yards and a youth hard ball 4.75 Oz shall be used with 8 players per team.

  2. Duration of 16 overs, pairs change after over 4, 8 and 12 overs. Maximum 8 ball overs, and each player must bowl a minimum of 2 overs with maximum of 3 overs. 

  3. In the event of any team being unable to field 8 players whether at the commencement of the game or due to injury during the game there will be no forfeiture, but the opposition will have the option to choose the player(s) who make up the final pair and bowl any outstanding overs.

  4. Batsmen shall have unlimited ‘lives’ but each ‘life’ shall result in 6 runs being deducted from the total. No batsman who is out for any reason shall face the next ball. Batsmen shall change ends at the fall of a wicket, except on the last ball of an over.

  5. Matches start on 200, and the winner is the team with most runs after the deductions for the fall of wickets.  In the event that the scores are equal the winner shall be the team losing the least wickets.  If the wickets are equal the game shall be a draw.  

  6. No lbw’s. Double bounce no balls, above waist no balls and wides count as 1 extra run.  No player may be dismissed bowled by a delivery that bounces more than once.  

  7. The same rules shall apply for the u11 Junior Cup, except that:
    i)    each player shall bowl a minimum of 1 over and a maximum of 3 overs;
    ii)    In the event that runs scored and wickets lost are equal there shall be a “throw out” to determine the winner.  Each player shall throw at the stumps from the bowler’s end and the team scoring the most hits shall be the winner.  If there are no hits after the first round of throws then it will move to sudden death, with the players throwing in the same order.  In the event that a team has fewer than 8 players no player shall throw twice in any round.  
    iii)    An incomplete game shall be completely replayed if less than 10 overs of the second innings has been played

 

19. Rules for the Under 13 Pairs League

  1. Games normally played on Sunday mornings

  2. Same rules as u11s hardball cricket, except that:
    i)    it shall be 10 a side, 20 overs with pairs changing after over 4,8,12 and 16. 
    ii)    Pitch 19 yards
    iii)    Youth hard ball 4.75 Oz
    iv)    Boundaries maximum 40 yards

20. Rules for the under 13, 15 and 18 Junior Leagues

  1. Except as varied below, games shall be played according to the normal rules of cricket, with no bowler bowling more than 4 overs and commencing at 6.15 prompt.

  2. Each team can consist of up to 12 players. No more than 11 players can bat or be on the field at any time. All players must be nominated to the opposing team before the toss is made. There is no requirement to nominate which 11 players will bat. Any replacement/substitution of a member of the fielding side can only be made with the approval of the standing umpires and only at the end of an over, or fall of a wicket. Once a player has taken the field, he can play a full part in the match, subject to the provisions of Law 17.6 (Bowler changing ends). 

  3. Batsman are to retire and may not return when they have reached the run limit applicable to relevant age group. If the last scoring stroke takes a batsman past any stated retirement mark the extra runs are to be credited.

  4. Duration 20 overs but in order to achieve a result: 
    i)    Overs are reduced by 1 over every 3 minutes when off the field. Minimum overs that can be played in first innings is 10. Once game starts that will determine the set number of overs for the 1st innings which will not be reduced upon further interruptions, except by reason of rule 7c. 
    ii)    For a game to Constitute a “match” the team batting 2nd must receive at least 50% of the first innings overs and if this is not the case the game is abandoned (a tie). The winning total in a rain (or light) affected 2nd innings will be calculated by 1st innings runs divided by overs faced giving a run rate. The run rate will be calculated including all overs and not if a team is bowled out before allocation.  For example:
    1st innings 120 for 6 in 20 overs run rate is 6. 2nd innings rain after 12 overs team need to be at least 73 to win. Wickets do not enter the equation.

  5. U13s Junior League games shall be played:
    i)    on a Sunday morning, 10.00 start, but be mindful to finished at least 1 hour before any senior fixture and be prepared to move earlier should it be deemed necessary.
    ii)    on a pitch of 19 yards;
    iii)    with boundaries not exceeding 40 yards;
    iv)    with a youth 4.75 oz hardball approved by the GMCL;
    v)    with batsmen retiring when they have scored 30 runs.

  6.  

    U15s Junior League games shall be played:

    i)    on a Monday evening commencing 6.15 prompt;
    ii)    on a pitch of 22 yards;
    iii)    with boundaries not exceeding 50 yards;
    iv)    with a senior hardball approved by the GMCL;
    v)    with batsmen retiring when they have scored 40 runs.
  7.  

    U18s Junior League games shall be played:

    i)    on a Wednesday evening commencing 6.15 prompt;
    ii)    on a pitch of 22 yards; 
    iii)    with boundaries not exceeding 55 yards;
    iv)    with a senior hardball approved by the GMCL;
    v)    with batsmen retiring when they have scored 50 runs.
  8.  

    In the u13, u15 and u18 Junior Cup the rules shall be as for the Junior League, except that there shall be no retirements and in the event of a tie the team managers shall agree upon the method for determining a result, choosing from a super-over, a bowl-out or a replay (a replay only being possible if there is sufficient time to complete the replay by the play-by date).   In the event that a scheduled replay cannot be fulfilled due to weather then the result shall be determined by a bowl-out or toss of a coin, as agreed by the team managers.   


 

20.    Rules for the under 13, 15 and 18 Junior Leagues
a)    Except as varied below, games shall be played according to the normal rules of cricket, with no bowler bowling more than 4 overs and commencing at 6.15 prompt.
b)    Each team can consist of up to 12 players. No more than 11 players can bat or be on the field at any time. All players must be nominated to the opposing team before the toss is made. There is no requirement to nominate which 11 players will bat. Any replacement/substitution of a member of the fielding side can only be made with the approval of the standing umpires and only at the end of an over, or fall of a wicket. Once a player has taken the field, he can play a full part in the match, subject to the provisions of Law 17.6 (Bowler changing ends). 
c)    Batsman are to retire and may not return when they have reached the run limit applicable to relevant age group. If the last scoring stroke takes a batsman past any stated retirement mark the extra runs are to be credited.
d)    Duration 20 overs but in order to achieve a result: 
i)    Overs are reduced by 1 over every 3 minutes when off the field. Minimum overs that can be played in first innings is 10. Once game starts that will determine the set number of overs for the 1st innings which will not be reduced upon further interruptions, except by reason of rule 7c. 
ii)    For a game to Constitute a “match” the team batting 2nd must receive at least 50% of the first innings overs and if this is not the case the game is abandoned (a tie). The winning total in a rain (or light) affected 2nd innings will be calculated by 1st innings runs divided by overs faced giving a run rate. The run rate will be calculated including all overs and not if a team is bowled out before allocation.  For example:
1st innings 120 for 6 in 20 overs run rate is 6. 2nd innings rain after 12 overs team need to be at least 73 to win. Wickets do not enter the equation.
 
e)    U13s Junior League games shall be played:
i)    on a Sunday morning, 10.00 start, but be mindful to finished at least 1 hour before any senior fixture and be prepared to move earlier should it be deemed necessary.
ii)    on a pitch of 19 yards;
iii)    with boundaries not exceeding 40 yards;
iv)    with a youth 4.75 oz hardball approved by the GMCL;
v)    with batsmen retiring when they have scored 30 runs.

f)    U15s Junior League games shall be played:
i)    on a Monday evening commencing 6.15 prompt;
ii)    on a pitch of 22 yards;
iii)    with boundaries not exceeding 50 yards;
iv)    with a senior hardball approved by the GMCL;
v)    with batsmen retiring when they have scored 40 runs.

g)    U18s Junior League games shall be played:
i)    on a Wednesday evening commencing 6.15 prompt;
ii)    on a pitch of 22 yards; 
iii)    with boundaries not exceeding 55 yards;
iv)    with a senior hardball approved by the GMCL;
v)    with batsmen retiring when they have scored 50 runs.

h)    In the u13, u15 and u18 Junior Cup the rules shall be as for the Junior League, except that there shall be no retirements and in the event of a tie the team managers shall agree upon the method for determining a result, choosing from a super-over, a bowl-out or a replay (a replay only being possible if there is sufficient time to complete the replay by the play-by date).   In the event that a scheduled replay cannot be fulfilled due to weather then the result shall be determined by a bowl-out or toss of a coin, as agreed by the team managers.   

11. Junior League Points, Results and Winners

  1. The winning team will be awarded 2 points.

  2. 1 point each will be awarded for a tie.

  3. 1 point will be awarded where there is “no result” e.g. where the game has been unable to take place as a result of poor weather or other extenuating circumstances and every effort has been made to play the game.

  4. If a team fails to honour a fixture it will receive no points and the opposition will be awarded 2 points as for a winning team unless the teams agree to reschedule the fixture. 

  5. Notwithstanding the requirement to upload all results within 24 hours of the match, any fixtures where the result is not entered into CricHQ by the cut-off date published by the Junior Cricket Committee shall be entered as a tie.

  6. In the event of two or more clubs finishing on equal points at the top of a league table, the championship shall be decided by a play off.

  7. The Junior League will have two Performance League Champions at each age group, East and West. If a Performance League is tied there shall be a play-off, but where a play-off cannot be arranged/agreed then the team with more wins in the Performance League will be named champions, if still level the better head to head record in the full season will be the winners, if still tied then the title will be shared.

  8. At each age group the Champions of the West will play the Champions of the East. Where the Performance League is shared, then the following criteria will determine the section representative in this order 1) fewest losses in the performance section, 2) fewest losses for the season 3) most runs scored in the performance section 4) most wickets taken in the performance section 5) If still tied the toss of a coin will determine the representative.

12. Junior League Prizes 

  1. Prizes will be awarded for U11’s, U13’s, U15’s and U18’s at an Annual Presentation night to be announced by the Junior Cricket Committee. There are no awards at U9’s.

  2.  

    For each age group there will be the following Individual awards:

    i)    Overall winner for each age group, for all Junior League games at that age group and combining East & West, as follows:
    (1)    Batting – the best average, from the top 10 run scorers in the age group. Anyone without an average due to not being out, will be considered to have been out once;
    (2)    Bowling – the best average, from the top 10 wicket takers in the age group; 
    (3)    Fielding – the individual with the most fielding victims (catches, stumpings and run outs);
    (4)    MVP – the individual with the highest MVP score, as calculated on by CriqHQ.

    ii)    The winner for each of the Geographical and Performance Leagues, for East and West (anyone winning an overall winner award will not be eligible to win an award in the same discipline at the same age group) as follows:
    (1)    Batting – the best average, from the top 10 run scorers in that section. Anyone without an average will be considered to have been out once.
    (2)    Bowling – the best average, from the top 10 wicket takers in that section.
     
    iii)    The winner for the East and for the West, after combining the Geographical and Performance leagues, (anyone winning an overall winner award will not be eligible to win an award in the same discipline at the same age group) as follows:
    (1)    Fielding – the individual with the most fielding victims (catches, stumpings and run outs)
    (2)    MVP – the individual with the highest MVP score as calculated on by CriqHQ

  3. Team awards for the following:
    i)    Regional age group winners (ie Performance East & West Division 1 winners) 
    ii)    GMCL Champion of Champions winners (ie East v West age group winners)
    iii)    Junior Cup winners

  4. Individual Man of the match awards for Cup Finals and Champions Day matches.

  5.  

    All other team winners and runners up from Geographical Leagues and lower Performance Leagues (Divisions 2, 3 etc) will go on the GMCL Junior Honours Board, published on the GMCL Website, at the Presentation Evening and in the GMCL Newsletter. Although no award or trophy will be presented by the league for these leagues, we encourage clubs to celebrate and award these teams as the club sees fit. 

9. Coaching

  1. Managers or coaches whether umpiring or not can only “coach” when the ball is dead. Mid match coaching should be brief and not hold the game up.

  2. At under 9 ,11 and 13’s coaching is allowed at any time in the match, when the ball is dead.

  3. At under 15 coaching is allowed in between overs and fall of wicket. No on-field coaching is permitted at under 18